#include "wx/list.h"
#include "wx/string.h"
#include "wx/fontenc.h"
+#include "wx/hashmap.h"
// ---------------------------------------------------------------------------
// forward declarations
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxBrush;
-class WXDLLEXPORT wxColour;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxFont;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxPalette;
-class WXDLLEXPORT wxPen;
-class WXDLLEXPORT wxRegion;
-class WXDLLEXPORT wxString;
+class WXDLLIMPEXP_CORE wxBitmap;
+class WXDLLIMPEXP_CORE wxBrush;
+class WXDLLIMPEXP_CORE wxColour;
+class WXDLLIMPEXP_CORE wxCursor;
+class WXDLLIMPEXP_CORE wxFont;
+class WXDLLIMPEXP_CORE wxIcon;
+class WXDLLIMPEXP_CORE wxPalette;
+class WXDLLIMPEXP_CORE wxPen;
+class WXDLLIMPEXP_CORE wxRegion;
+class WXDLLIMPEXP_BASE wxString;
// ---------------------------------------------------------------------------
// constants
wxCURSOR_DEFAULT, // standard X11 cursor
#endif
#ifdef __WXMAC__
- wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
+ wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
#endif
#ifdef __X__
// Not yet implemented for Windows
#if defined(__WXMSW__) || defined(__WXPM__)
#define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_RESOURCE)
-#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXCOCOA__)
+#elif defined(__WXGTK__) || \
+ defined(__WXMOTIF__) || \
+ defined(__WXX11__) || \
+ defined(__WXMAC__) || \
+ defined(__WXMGL__) || \
+ defined(__WXCOCOA__)
// Initialize from an included XPM
#define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
#else // other platforms
// FIXME are these really useful? If they're, we should have += &c as well
wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); }
-
+
void IncTo(const wxSize& sz)
{ if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
void DecTo(const wxSize& sz)
int GetWidth() const { return x; }
int GetHeight() const { return y; }
+ bool IsFullySpecified() const { return x != -1 && y != -1; }
+
+ // combine this size with the other one replacing the default (i.e. equal
+ // to -1) components of this object with those of the other
+ void SetDefaults(const wxSize& size)
+ {
+ if ( x == -1 )
+ x = size.x;
+ if ( y == -1 )
+ y = size.y;
+ }
+
// compatibility
int GetX() const { return x; }
int GetY() const { return y; }
wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
+
+ wxPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
+ wxPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
+
+ wxPoint operator+(const wxSize& s) const { return wxPoint(x + s.GetWidth(), y + s.GetHeight()); }
+ wxPoint operator-(const wxSize& s) const { return wxPoint(x - s.GetWidth(), y - s.GetHeight()); }
};
// ---------------------------------------------------------------------------
wxSize GetSize() const { return wxSize(width, height); }
void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); }
+ wxPoint GetTopLeft() const { return GetPosition(); }
+ wxPoint GetLeftTop() const { return GetTopLeft(); }
+ void SetTopLeft(const wxPoint &p) { SetPosition(p); }
+ void SetLeftTop(const wxPoint &p) { SetTopLeft(p); }
+
+ wxPoint GetBottomRight() const { return wxPoint(GetRight(), GetBottom()); }
+ wxPoint GetRightBottom() const { return GetBottomRight(); }
+ void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
+ void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }
+
int GetLeft() const { return x; }
int GetTop() const { return y; }
int GetBottom() const { return y + height - 1; }
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
};
-class WXDLLEXPORT wxStringToColourHashMap;
+WX_DECLARE_STRING_HASH_MAP( wxColour *, wxStringToColourHashMap );
class WXDLLEXPORT wxColourDatabase
{
// add a new colour to the database
void AddColour(const wxString& name, const wxColour& colour);
- // deprecated, use Find()/Add() instead
- wxColour *FindColour(const wxString& name);
- void AddColour(const wxString& name, wxColour *colour);
+ // deprecated, use Find() instead
+ wxDEPRECATED( wxColour *FindColour(const wxString& name) );
#ifdef __WXPM__