// so the app name could be myapp while display name could be "My App"
wxString GetAppDisplayName() const
{
- return m_appDisplayName.empty() ? GetAppName() : m_appDisplayName;
+ return m_appDisplayName.empty() ? GetAppName().Capitalize()
+ : m_appDisplayName;
}
+
void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
// set/get the app class name
// allows us to abstract the differences behind the common facade
wxAppTraits *GetTraits();
+ // this function provides safer access to traits object than
+ // wxTheApp->GetTraits() during startup or termination when the global
+ // application object itself may be unavailable
+ //
+ // of course, it still returns NULL in this case and the caller must check
+ // for it
+ static wxAppTraits *GetTraitsIfExists();
// event processing functions
// --------------------------
#elif defined(__WXX11__)
#include "wx/x11/app.h"
#elif defined(__WXMAC__)
- #include "wx/mac/app.h"
+ #include "wx/osx/app.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/app.h"
#elif defined(__WXPM__)