// get the current state of SHIFT/CTRL keys
inline bool wxIsShiftDown()
{
- return (::GetKeyState(VK_SHIFT) & 0x100) != 0;
+// return (::GetKeyState(VK_SHIFT) & 0x100) != 0;
+ // Returns different negative values on WinME and WinNT,
+ // so simply test for negative value.
+ return ::GetKeyState(VK_SHIFT) < 0;
}
inline bool wxIsCtrlDown()
{
- return (::GetKeyState(VK_CONTROL) & 0x100) != 0;
+// return (::GetKeyState(VK_CONTROL) & 0x100) != 0;
+ // Returns different negative values on WinME and WinNT,
+ // so simply test for negative value.
+ return ::GetKeyState(VK_CONTROL) < 0;
}
// wrapper around GetWindowRect() and GetClientRect() APIs doing error checking
// small helper classes
// ---------------------------------------------------------------------------
+// a template to make initializing Windows styructs less painful: it zeroes all
+// the struct fields and also sets cbSize member to the correct value (and so
+// can be only used with structures which have this member...)
+template <class T>
+struct WinStruct : public T
+{
+ WinStruct()
+ {
+ ::ZeroMemory(this, sizeof(T));
+ cbSize = sizeof(T);
+ }
+};
+
+
// create an instance of this class and use it as the HDC for screen, will
// automatically release the DC going out of scope
class ScreenHDC
// global data
// ---------------------------------------------------------------------------
-WXDLLEXPORT_DATA(extern wxChar*) wxBuffer;
-
-WXDLLEXPORT_DATA(extern HINSTANCE) wxhInstance;
+WXDLLIMPEXP_DATA_BASE(extern HINSTANCE) wxhInstance;
// ---------------------------------------------------------------------------
// global functions