/////////////////////////////////////////////////////////////////////////////
-// Name: dialog.h
+// Name: wx/msw/dialog.h
// Purpose: wxDialog class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DIALOG_H_
#define _WX_DIALOG_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "dialog.h"
#endif
WXDLLEXPORT_DATA(extern const wxChar*) wxDialogNameStr;
+class WXDLLEXPORT wxDialogModalData;
+
// Dialog boxes
class WXDLLEXPORT wxDialog : public wxDialogBase
{
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
+ Init();
+
long modalStyle = modal ? wxDIALOG_MODAL : wxDIALOG_MODELESS ;
Create(parent, -1, title, wxPoint(x, y), wxSize(width, height),
style | modalStyle, name);
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
- Create(parent, id, title, pos, size, style, name);
+ Init();
+
+ (void)Create(parent, id, title, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID id,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr);
- ~wxDialog();
-
- // override some base class virtuals
- virtual bool Destroy();
- virtual bool Show(bool show);
- virtual void Iconize(bool iconize);
- virtual bool IsIconized() const;
-
- virtual bool IsTopLevel() const { return TRUE; }
+ virtual ~wxDialog();
void SetModal(bool flag);
virtual bool IsModal() const;
// returns TRUE if we're in a modal loop
bool IsModalShowing() const;
-#if WXWIN_COMPATIBILITY
- bool Iconized() const { return IsIconized(); };
-#endif
-
- // wxMSW only: remove the "Close" button from the dialog
- bool EnableCloseButton(bool enable = TRUE);
-
// implementation only from now on
// -------------------------------
+ // override some base class virtuals
+ virtual bool Show(bool show = TRUE);
+
+ virtual void Raise();
+
// event handlers
- bool OnClose();
void OnCharHook(wxKeyEvent& event);
void OnCloseWindow(wxCloseEvent& event);
#endif // wxUSE_CTL3D
protected:
- // override more base class virtuals
- virtual void DoSetClientSize(int width, int height);
- virtual void DoGetPosition(int *x, int *y) const;
+ // find the window to use as parent for this dialog if none has been
+ // specified explicitly by the user
+ //
+ // may return NULL
+ wxWindow *FindSuitableParent() const;
// show modal dialog and enter modal loop
void DoShowModal();
void Init();
private:
- wxWindow *m_oldFocus;
+ wxWindow* m_oldFocus;
+ bool m_endModalCalled; // allow for closing within InitDialog
+
+ // this pointer is non-NULL only while the modal event loop is running
+ wxDialogModalData *m_modalData;
- // while we are showing a modal dialog we disable the other windows using
- // this object
- class wxWindowDisabler *m_windowDisabler;
DECLARE_DYNAMIC_CLASS(wxDialog)
DECLARE_EVENT_TABLE()
+ DECLARE_NO_COPY_CLASS(wxDialog)
};
#endif