wxUniversal README
==================
- Welcome to wxUniversal!
+Welcome to wxUniversal!
- Acknowledgements: wxUniversal wouldn't have been written without the
+Acknowledgements: wxUniversal wouldn't have been written without the
generous support of SciTech Software. Many thanks to Kendall Bennett and
Tom Ryan!
0. Introduction
---------------
- wxUniversal is a port of wxWindows which implements the various GUI controls
-by drawing them itself (using low level wxWindows classes). Please see
+wxUniversal is a port of wxWidgets which implements the various GUI controls
+by drawing them itself (using low level wxWidgets classes). Please see
- http://www.wxwindows.org/wxuniv.htm
+ http://www.wxwidgets.org/wxuniv.htm
for more details about it.
- The advantage of wxUniversal is that you have precise control over the
+The advantage of wxUniversal is that you have precise control over the
controls' appearance (it is not always possible to change all aspects of the
native controls) and the theme support: the same program may be changed to
look completely differently without changing a single line of its code but
just changing the theme.
- Another advantage is that it makes writing ports of wxWindows for other
+Another advantage is that it makes writing ports of wxWidgets for other
platforms (such as OS/2, BeOS or QNX) much simpler, so it is of special
-interest to people interested in porting wxWindows to another platform.
+interest to people interested in porting wxWidgets to another platform.
- However, wxUniversal doesn't have a 100% native look and feel unlike the
-other wxWindows ports - this is the price to pay for the extra flexibility.
+However, wxUniversal doesn't have a 100% native look and feel unlike the
+other wxWidgets ports - this is the price to pay for the extra flexibility.
1. Requirements and supported platforms
---------------------------------------
- wxUniversal is used together with another wxWindows port which provides the
+wxUniversal is used together with another wxWidgets port which provides the
"low level classes" mentioned above. Currently it can be built with wxMSW,
wxGTK or wxX11. In any case, you should download the sources for the
appropriate toolkit in addition to wxUniversal - in fact, you should download
them first and then unpack wxUniversal in the same directory.
- The requirements for wxUniversal are the same as for the underlying low level
+The requirements for wxUniversal are the same as for the underlying low level
toolkit.
2. Installing under Win32
-------------------------
-a) Using Visual C++ 6.0
+If compiling from CVS, please copy include/wx/univ/setup0.h
+to include/wx/univ/setup.h before following these steps.
- Simply open the src/wxUniv.dsw file in DevStudio and build it.
- Then open the widgetsUniv.dsp file in samples/widgets to build
- the widgets sample.
+a) Using Visual C++ 6.0/7.x
+
+ Follow wxMSW instructions but make sure to choose one of the "Universal"
+ configurations before building.
b) Cygwin
Please refer to the Unix section below
-c) Other compilers
+ Note that gcc's precompiled headers do not work on current versions of
+ Cygwin. If your version of Cygwin is affected you will need to use the
+ --disable-precomp-headers configure option.
+
+** the instructions may be out of date as for wxWidgets 2.5.2+ **
- Unfortunately we don't have makefiles for any other compilers yet.
+c) Other compilers
+ Borland:
+ in the wxwindows\src\msw directory run
+ 'make -f makefile.b32 WXUSINGUNIV=1' to build the library and then run
+ 'make -f makefile.b32 WXUSINGUNIV=1' in the sample directory which you wish
+ to build using the wxUniversal widgets. Use 'SET WXTHEME=GTK' [or WIN32 or METAL]
+ to test the existing themes
+
+Unfortunately we don't have makefiles for any other compilers yet.
Please contact us if you would like to help us with creating one for the
compiler you use.
Note that you can use the wxUniversal classes, wxMSW and MicroWindows (from
Century Software) to build a different variant of wxUniversal than that
documented here. Please see docs/univ/readme.txt for further information.
+Note that this port is not up-to-date and probably needs work
+to compile.
+
+Note that by default, wxUniv under MSW uses PostScript printing,
+not Windows printing. To change to Windows printing, set
+wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW to 0 in include/wx/univ/setup.h
+before compiling.
3. Installing under Unix
------------------------
the configure command line and for wxX11 even this is unnecessary, i.e. it
is enabled by default.
+If compiling from CVS, please copy include/wx/univ/setup0.h
+to include/wx/univ/setup.h before configuring.
+
4. Running wxUniv programs
--------------------------
5. Documentation and support
----------------------------
- Please note that wxUniversal is not as mature as the other wxWindows ports
+Please note that wxUniversal is not as mature as the other wxWidgets ports
and is currently officially in alpha stage. In particular, it is not really
intended for the end users but rather for developers at the current stage and
this is why we don't provide any binaries for it.
- There is no separate documentation for wxUniversal, please refer to wxWindows
+There is no separate documentation for wxUniversal, please refer to wxWidgets
documentation instead.
- Support for wxUniversal is available from the same places as for wxWindows
+Support for wxUniversal is available from the same places as for wxWidgets
itself, namely:
* Usenet newsgroup comp.soft-sys.wxwindows
* Mailing lists: see http://lists.wxwindows.org/ for more information
-* WWW page: http://www.wxwindows.org/
+* WWW page: http://www.wxwidgets.org/
Hope you find wxUniversal useful!
Vadim Zeitlin
-This file is accurate for the version 2.3.3 of wxUniversal. It was last
+This file is accurate for the version 2.3.4 of wxUniversal. It was last
modified on Apr 15, 2002.