+ id <NSDraggingInfo>sender = (id <NSDraggingInfo>) s;
+ NSPasteboard *pboard = [sender draggingPasteboard];
+ NSDragOperation sourceDragMask = [sender draggingSourceOperationMask];
+
+ wxWindow* wxpeer = GetWXPeer();
+ if ( wxpeer == NULL )
+ return NSDragOperationNone;
+
+ wxDropTarget* target = wxpeer->GetDropTarget();
+ if ( target == NULL )
+ return NSDragOperationNone;
+
+ wxDragResult result = wxDragNone;
+ NSPoint nspoint = [m_osxView convertPoint:[sender draggingLocation] fromView:nil];
+ wxPoint pt = wxFromNSPoint( m_osxView, nspoint );
+
+ if ( sourceDragMask & NSDragOperationLink )
+ result = wxDragLink;
+ else if ( sourceDragMask & NSDragOperationCopy )
+ result = wxDragCopy;
+ else if ( sourceDragMask & NSDragOperationMove )
+ result = wxDragMove;
+
+ PasteboardRef pboardRef;
+ PasteboardCreate((CFStringRef)[pboard name], &pboardRef);
+ target->SetCurrentDragPasteboard(pboardRef);
+ result = target->OnEnter(pt.x, pt.y, result);
+ CFRelease(pboardRef);
+
+ NSDragOperation nsresult = NSDragOperationNone;
+ switch (result )
+ {
+ case wxDragLink:
+ nsresult = NSDragOperationLink;
+ case wxDragMove:
+ nsresult = NSDragOperationMove;
+ case wxDragCopy:
+ nsresult = NSDragOperationCopy;
+ default :
+ break;
+ }
+ return nsresult;
+}
+
+void wxWidgetCocoaImpl::draggingExited(void* s, WXWidget WXUNUSED(slf), void *WXUNUSED(_cmd))
+{
+ id <NSDraggingInfo>sender = (id <NSDraggingInfo>) s;
+ NSPasteboard *pboard = [sender draggingPasteboard];
+
+ wxWindow* wxpeer = GetWXPeer();
+ if ( wxpeer == NULL )
+ return;
+
+ wxDropTarget* target = wxpeer->GetDropTarget();
+ if ( target == NULL )
+ return;
+
+ PasteboardRef pboardRef;
+ PasteboardCreate((CFStringRef)[pboard name], &pboardRef);
+ target->SetCurrentDragPasteboard(pboardRef);
+ target->OnLeave();
+ CFRelease(pboardRef);
+ }
+
+unsigned int wxWidgetCocoaImpl::draggingUpdated(void* s, WXWidget WXUNUSED(slf), void *WXUNUSED(_cmd))
+{
+ id <NSDraggingInfo>sender = (id <NSDraggingInfo>) s;
+ NSPasteboard *pboard = [sender draggingPasteboard];
+ NSDragOperation sourceDragMask = [sender draggingSourceOperationMask];
+
+ wxWindow* wxpeer = GetWXPeer();
+ if ( wxpeer == NULL )
+ return NSDragOperationNone;
+
+ wxDropTarget* target = wxpeer->GetDropTarget();
+ if ( target == NULL )
+ return NSDragOperationNone;
+
+ wxDragResult result = wxDragNone;
+ NSPoint nspoint = [m_osxView convertPoint:[sender draggingLocation] fromView:nil];
+ wxPoint pt = wxFromNSPoint( m_osxView, nspoint );
+
+ if ( sourceDragMask & NSDragOperationLink )
+ result = wxDragLink;
+ else if ( sourceDragMask & NSDragOperationCopy )
+ result = wxDragCopy;
+ else if ( sourceDragMask & NSDragOperationMove )
+ result = wxDragMove;
+
+ PasteboardRef pboardRef;
+ PasteboardCreate((CFStringRef)[pboard name], &pboardRef);
+ target->SetCurrentDragPasteboard(pboardRef);
+ result = target->OnDragOver(pt.x, pt.y, result);
+ CFRelease(pboardRef);
+
+ NSDragOperation nsresult = NSDragOperationNone;
+ switch (result )
+ {
+ case wxDragLink:
+ nsresult = NSDragOperationLink;
+ case wxDragMove:
+ nsresult = NSDragOperationMove;
+ case wxDragCopy:
+ nsresult = NSDragOperationCopy;
+ default :
+ break;
+ }
+ return nsresult;
+}
+
+bool wxWidgetCocoaImpl::performDragOperation(void* s, WXWidget WXUNUSED(slf), void *WXUNUSED(_cmd))
+{
+ id <NSDraggingInfo>sender = (id <NSDraggingInfo>) s;
+
+ NSPasteboard *pboard = [sender draggingPasteboard];
+ NSDragOperation sourceDragMask = [sender draggingSourceOperationMask];
+
+ wxWindow* wxpeer = GetWXPeer();
+ wxDropTarget* target = wxpeer->GetDropTarget();
+ wxDragResult result = wxDragNone;
+ NSPoint nspoint = [m_osxView convertPoint:[sender draggingLocation] fromView:nil];
+ wxPoint pt = wxFromNSPoint( m_osxView, nspoint );
+
+ if ( sourceDragMask & NSDragOperationLink )
+ result = wxDragLink;
+ else if ( sourceDragMask & NSDragOperationCopy )
+ result = wxDragCopy;
+ else if ( sourceDragMask & NSDragOperationMove )
+ result = wxDragMove;
+
+ PasteboardRef pboardRef;
+ PasteboardCreate((CFStringRef)[pboard name], &pboardRef);
+ target->SetCurrentDragPasteboard(pboardRef);
+
+ if (target->OnDrop(pt.x, pt.y))
+ result = target->OnData(pt.x, pt.y, result);
+
+ CFRelease(pboardRef);
+
+ return result != wxDragNone;
+}
+
+void wxWidgetCocoaImpl::mouseEvent(WX_NSEvent event, WXWidget slf, void *_cmd)
+{
+ // we are getting moved events for all windows in the hierarchy, not something wx expects
+ // therefore we only handle it for the deepest child in the hierarchy
+ if ( [event type] == NSMouseMoved )
+ {
+ NSView* hitview = [[[slf window] contentView] hitTest:[event locationInWindow]];
+ if ( hitview == NULL || hitview != slf)
+ return;
+ }
+
+ if ( !DoHandleMouseEvent(event) )
+ {
+ // for plain NSView mouse events would propagate to parents otherwise
+ // scrollwheel events have to be propagated if not handled in all cases
+ if (!IsUserPane() || [event type] == NSScrollWheel )
+ {
+ wxOSX_EventHandlerPtr superimpl = (wxOSX_EventHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
+ superimpl(slf, (SEL)_cmd, event);
+
+ // super of built-ins keeps the mouse up, as wx expects this event, we have to synthesize it
+ // only trigger if at this moment the mouse is already up
+ if ( [ event type] == NSLeftMouseDown && !wxGetMouseState().LeftIsDown() )
+ {
+ wxMouseEvent wxevent(wxEVT_LEFT_DOWN);
+ SetupMouseEvent(wxevent , event) ;
+ wxevent.SetEventType(wxEVT_LEFT_UP);
+
+ GetWXPeer()->HandleWindowEvent(wxevent);
+ }
+ }
+ }
+}
+
+void wxWidgetCocoaImpl::cursorUpdate(WX_NSEvent event, WXWidget slf, void *_cmd)
+{
+ if ( !SetupCursor(event) )
+ {
+ wxOSX_EventHandlerPtr superimpl = (wxOSX_EventHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
+ superimpl(slf, (SEL)_cmd, event);
+ }
+ }
+
+bool wxWidgetCocoaImpl::SetupCursor(WX_NSEvent event)
+{
+ extern wxCursor gGlobalCursor;
+
+ if ( gGlobalCursor.IsOk() )
+ {
+ gGlobalCursor.MacInstall();
+ return true;
+ }
+ else
+ {
+ wxWindow* cursorTarget = GetWXPeer();
+ wxCoord x,y;
+ SetupCoordinates(x, y, event);
+ wxPoint cursorPoint( x , y ) ;
+
+ while ( cursorTarget && !cursorTarget->MacSetupCursor( cursorPoint ) )
+ {
+ // at least in GTK cursor events are not propagated either ...
+#if 1
+ cursorTarget = NULL;
+#else
+ cursorTarget = cursorTarget->GetParent() ;
+ if ( cursorTarget )
+ cursorPoint += cursorTarget->GetPosition();
+#endif
+ }
+
+ return cursorTarget != NULL;
+ }
+}
+
+void wxWidgetCocoaImpl::keyEvent(WX_NSEvent event, WXWidget slf, void *_cmd)
+{
+ if ( [event type] == NSKeyDown )
+ {
+ // there are key equivalents that are not command-combos and therefore not handled by cocoa automatically,
+ // therefore we call the menubar directly here, exit if the menu is handling the shortcut
+ if ( [[[NSApplication sharedApplication] mainMenu] performKeyEquivalent:event] )
+ return;
+
+ m_lastKeyDownEvent = event;
+ }
+
+ if ( GetFocusedViewInWindow([slf window]) != slf || m_hasEditor || !DoHandleKeyEvent(event) )
+ {
+ wxOSX_EventHandlerPtr superimpl = (wxOSX_EventHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
+ superimpl(slf, (SEL)_cmd, event);
+ }
+ m_lastKeyDownEvent = NULL;
+}
+
+void wxWidgetCocoaImpl::insertText(NSString* text, WXWidget slf, void *_cmd)
+{
+ if ( m_lastKeyDownEvent==NULL || m_hasEditor || !DoHandleCharEvent(m_lastKeyDownEvent, text) )
+ {
+ wxOSX_TextEventHandlerPtr superimpl = (wxOSX_TextEventHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
+ superimpl(slf, (SEL)_cmd, text);
+ }
+}
+
+
+bool wxWidgetCocoaImpl::performKeyEquivalent(WX_NSEvent event, WXWidget slf, void *_cmd)
+{
+ bool handled = false;
+
+ wxKeyEvent wxevent(wxEVT_KEY_DOWN);
+ SetupKeyEvent( wxevent, event );
+
+ // because performKeyEquivalent is going up the entire view hierarchy, we don't have to
+ // walk up the ancestors ourselves but let cocoa do it
+
+ int command = m_wxPeer->GetAcceleratorTable()->GetCommand( wxevent );
+ if (command != -1)
+ {
+ wxEvtHandler * const handler = m_wxPeer->GetEventHandler();
+
+ wxCommandEvent command_event( wxEVT_MENU, command );
+ command_event.SetEventObject( wxevent.GetEventObject() );
+ handled = handler->ProcessEvent( command_event );
+
+ if ( !handled )
+ {
+ // accelerators can also be used with buttons, try them too
+ command_event.SetEventType(wxEVT_BUTTON);
+ handled = handler->ProcessEvent( command_event );
+ }
+ }
+
+ if ( !handled )
+ {
+ wxOSX_PerformKeyEventHandlerPtr superimpl = (wxOSX_PerformKeyEventHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
+ return superimpl(slf, (SEL)_cmd, event);
+ }
+ return YES;
+}
+
+bool wxWidgetCocoaImpl::acceptsFirstResponder(WXWidget slf, void *_cmd)
+{
+ if ( IsUserPane() )
+ return m_wxPeer->AcceptsFocus();
+ else
+ {
+ wxOSX_FocusHandlerPtr superimpl = (wxOSX_FocusHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
+ return superimpl(slf, (SEL)_cmd);
+ }
+}
+
+bool wxWidgetCocoaImpl::becomeFirstResponder(WXWidget slf, void *_cmd)
+{
+ wxOSX_FocusHandlerPtr superimpl = (wxOSX_FocusHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
+ // get the current focus before running becomeFirstResponder
+ NSView* otherView = FindFocus();
+
+ wxWidgetImpl* otherWindow = FindFromWXWidget(otherView);
+ BOOL r = superimpl(slf, (SEL)_cmd);
+ if ( r )
+ {
+ DoNotifyFocusEvent( true, otherWindow );
+ }
+
+ return r;
+}
+
+bool wxWidgetCocoaImpl::resignFirstResponder(WXWidget slf, void *_cmd)
+{
+ wxOSX_FocusHandlerPtr superimpl = (wxOSX_FocusHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
+ BOOL r = superimpl(slf, (SEL)_cmd);
+
+ NSResponder * responder = wxNonOwnedWindowCocoaImpl::GetNextFirstResponder();
+ NSView* otherView = wxOSXGetViewFromResponder(responder);
+
+ wxWidgetImpl* otherWindow = FindBestFromWXWidget(otherView);
+
+ // It doesn't make sense to notify about the loss of focus if it's the same
+ // control in the end, and just a different subview
+ if ( otherWindow == this )
+ return r;
+
+ // NSTextViews have an editor as true responder, therefore the might get the
+ // resign notification if their editor takes over, don't trigger any event then
+ if ( r && !m_hasEditor)
+ {
+ DoNotifyFocusEvent( false, otherWindow );
+ }
+ return r;
+}
+
+#if !wxOSX_USE_NATIVE_FLIPPED
+
+bool wxWidgetCocoaImpl::isFlipped(WXWidget slf, void *WXUNUSED(_cmd))
+{
+ return m_isFlipped;
+}
+
+#endif
+
+#define OSX_DEBUG_DRAWING 0
+
+void wxWidgetCocoaImpl::drawRect(void* rect, WXWidget slf, void *WXUNUSED(_cmd))
+{
+ // preparing the update region
+
+ wxRegion updateRgn;
+
+ // since adding many rects to a region is a costly process, by default use the bounding rect
+#if 0
+ const NSRect *rects;
+ NSInteger count;
+ [slf getRectsBeingDrawn:&rects count:&count];
+ for ( int i = 0 ; i < count ; ++i )
+ {
+ updateRgn.Union(wxFromNSRect(slf, rects[i]));
+ }
+#else
+ updateRgn.Union(wxFromNSRect(slf,*(NSRect*)rect));
+#endif
+
+ wxWindow* wxpeer = GetWXPeer();
+
+ if ( wxpeer->MacGetLeftBorderSize() != 0 || wxpeer->MacGetTopBorderSize() != 0 )
+ {
+ // as this update region is in native window locals we must adapt it to wx window local
+ updateRgn.Offset( wxpeer->MacGetLeftBorderSize() , wxpeer->MacGetTopBorderSize() );
+ }
+
+ // Restrict the update region to the shape of the window, if any, and also
+ // remember the region that we need to clear later.
+ wxNonOwnedWindow* const tlwParent = wxpeer->MacGetTopLevelWindow();
+ const bool isTopLevel = tlwParent == wxpeer;
+ wxRegion clearRgn;
+ if ( tlwParent->GetWindowStyle() & wxFRAME_SHAPED )
+ {
+ if ( isTopLevel )
+ clearRgn = updateRgn;
+
+ int xoffset = 0, yoffset = 0;
+ wxRegion rgn = tlwParent->GetShape();
+ wxpeer->MacRootWindowToWindow( &xoffset, &yoffset );
+ rgn.Offset( xoffset, yoffset );
+ updateRgn.Intersect(rgn);
+
+ if ( isTopLevel )
+ {
+ // Exclude the window shape from the region to be cleared below.
+ rgn.Xor(wxpeer->GetSize());
+ clearRgn.Intersect(rgn);
+ }
+ }
+
+ wxpeer->GetUpdateRegion() = updateRgn;
+
+ // setting up the drawing context
+
+ CGContextRef context = (CGContextRef) [[NSGraphicsContext currentContext] graphicsPort];
+ CGContextSaveGState( context );
+
+#if OSX_DEBUG_DRAWING
+ CGContextBeginPath( context );
+ CGContextMoveToPoint(context, 0, 0);
+ NSRect bounds = [slf bounds];
+ CGContextAddLineToPoint(context, 10, 0);
+ CGContextMoveToPoint(context, 0, 0);
+ CGContextAddLineToPoint(context, 0, 10);
+ CGContextMoveToPoint(context, bounds.size.width, bounds.size.height);
+ CGContextAddLineToPoint(context, bounds.size.width, bounds.size.height-10);
+ CGContextMoveToPoint(context, bounds.size.width, bounds.size.height);
+ CGContextAddLineToPoint(context, bounds.size.width-10, bounds.size.height);
+ CGContextClosePath( context );
+ CGContextStrokePath(context);
+#endif
+
+ if ( ![slf isFlipped] )
+ {
+ CGContextTranslateCTM( context, 0, [m_osxView bounds].size.height );
+ CGContextScaleCTM( context, 1, -1 );
+ }
+
+ wxpeer->MacSetCGContextRef( context );
+
+ bool handled = wxpeer->MacDoRedraw( 0 );
+ CGContextRestoreGState( context );
+
+ CGContextSaveGState( context );
+ if ( !handled )
+ {
+ // call super
+ SEL _cmd = @selector(drawRect:);
+ wxOSX_DrawRectHandlerPtr superimpl = (wxOSX_DrawRectHandlerPtr) [[slf superclass] instanceMethodForSelector:_cmd];
+ superimpl(slf, _cmd, *(NSRect*)rect);
+ CGContextRestoreGState( context );
+ CGContextSaveGState( context );
+ }
+ // as we called restore above, we have to flip again if necessary
+ if ( ![slf isFlipped] )
+ {
+ CGContextTranslateCTM( context, 0, [m_osxView bounds].size.height );
+ CGContextScaleCTM( context, 1, -1 );
+ }
+
+ if ( isTopLevel )
+ {
+ // We also need to explicitly draw the part of the top level window
+ // outside of its region with transparent colour to ensure that it is
+ // really transparent.
+ if ( clearRgn.IsOk() )
+ {
+ wxMacCGContextStateSaver saveState(context);
+ wxWindowDC dc(wxpeer);
+ dc.SetBackground(wxBrush(wxTransparentColour));
+ dc.SetDeviceClippingRegion(clearRgn);
+ dc.Clear();
+ }
+
+#if wxUSE_GRAPHICS_CONTEXT
+ // If the window shape is defined by a path, stroke the path to show
+ // the window border.
+ const wxGraphicsPath& path = tlwParent->GetShapePath();
+ if ( !path.IsNull() )
+ {
+ CGContextSetLineWidth(context, 1);
+ CGContextSetStrokeColorWithColor(context, wxLIGHT_GREY->GetCGColor());
+ CGContextAddPath(context, (CGPathRef) path.GetNativePath());
+ CGContextStrokePath(context);
+ }
+#endif // wxUSE_GRAPHICS_CONTEXT
+ }
+
+ wxpeer->MacPaintChildrenBorders();
+ wxpeer->MacSetCGContextRef( NULL );
+ CGContextRestoreGState( context );
+}
+
+void wxWidgetCocoaImpl::controlAction( WXWidget WXUNUSED(slf), void *WXUNUSED(_cmd), void *WXUNUSED(sender))
+{
+ wxWindow* wxpeer = (wxWindow*) GetWXPeer();
+ if ( wxpeer )
+ {
+ wxpeer->OSXSimulateFocusEvents();
+ wxpeer->OSXHandleClicked(0);
+ }
+}
+
+void wxWidgetCocoaImpl::controlDoubleAction( WXWidget WXUNUSED(slf), void *WXUNUSED(_cmd), void *WXUNUSED(sender))
+{
+}
+
+void wxWidgetCocoaImpl::controlTextDidChange()
+{
+ wxWindow* wxpeer = (wxWindow*)GetWXPeer();
+ if ( wxpeer )
+ {
+ // since native rtti doesn't have to be enabled and wx' rtti is not aware of the mixin wxTextEntry, workaround is needed
+ wxTextCtrl *tc = wxDynamicCast( wxpeer , wxTextCtrl );
+ wxComboBox *cb = wxDynamicCast( wxpeer , wxComboBox );
+ if ( tc )
+ tc->SendTextUpdatedEventIfAllowed();
+ else if ( cb )
+ cb->SendTextUpdatedEventIfAllowed();
+ else
+ {
+ wxFAIL_MSG("Unexpected class for controlTextDidChange event");
+ }
+ }
+}
+
+//
+
+#if OBJC_API_VERSION >= 2
+
+#define wxOSX_CLASS_ADD_METHOD( c, s, i, t ) \
+ class_addMethod(c, s, i, t );
+
+#else
+
+#define wxOSX_CLASS_ADD_METHOD( c, s, i, t ) \
+ { s, (char*) t, i },
+
+#endif
+
+void wxOSXCocoaClassAddWXMethods(Class c)
+{
+
+#if OBJC_API_VERSION < 2
+ static objc_method wxmethods[] =
+ {
+#endif
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(mouseDown:), (IMP) wxOSX_mouseEvent, "v@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(rightMouseDown:), (IMP) wxOSX_mouseEvent, "v@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(otherMouseDown:), (IMP) wxOSX_mouseEvent, "v@:@" )
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(mouseUp:), (IMP) wxOSX_mouseEvent, "v@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(rightMouseUp:), (IMP) wxOSX_mouseEvent, "v@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(otherMouseUp:), (IMP) wxOSX_mouseEvent, "v@:@" )
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(mouseMoved:), (IMP) wxOSX_mouseEvent, "v@:@" )
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(mouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(rightMouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(otherMouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(acceptsFirstMouse:), (IMP) wxOSX_acceptsFirstMouse, "v@:@" )
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(scrollWheel:), (IMP) wxOSX_mouseEvent, "v@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(mouseEntered:), (IMP) wxOSX_mouseEvent, "v@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(mouseExited:), (IMP) wxOSX_mouseEvent, "v@:@" )
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(cursorUpdate:), (IMP) wxOSX_cursorUpdate, "v@:@" )
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(keyDown:), (IMP) wxOSX_keyEvent, "v@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(keyUp:), (IMP) wxOSX_keyEvent, "v@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(flagsChanged:), (IMP) wxOSX_keyEvent, "v@:@" )
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(insertText:), (IMP) wxOSX_insertText, "v@:@" )
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(performKeyEquivalent:), (IMP) wxOSX_performKeyEquivalent, "c@:@" )
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(acceptsFirstResponder), (IMP) wxOSX_acceptsFirstResponder, "c@:" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(becomeFirstResponder), (IMP) wxOSX_becomeFirstResponder, "c@:" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(resignFirstResponder), (IMP) wxOSX_resignFirstResponder, "c@:" )
+
+#if !wxOSX_USE_NATIVE_FLIPPED
+ wxOSX_CLASS_ADD_METHOD(c, @selector(isFlipped), (IMP) wxOSX_isFlipped, "c@:" )
+#endif
+ wxOSX_CLASS_ADD_METHOD(c, @selector(drawRect:), (IMP) wxOSX_drawRect, "v@:{_NSRect={_NSPoint=ff}{_NSSize=ff}}" )
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(controlAction:), (IMP) wxOSX_controlAction, "v@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(controlDoubleAction:), (IMP) wxOSX_controlDoubleAction, "v@:@" )
+
+#if wxUSE_DRAG_AND_DROP
+ wxOSX_CLASS_ADD_METHOD(c, @selector(draggingEntered:), (IMP) wxOSX_draggingEntered, "I@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(draggingUpdated:), (IMP) wxOSX_draggingUpdated, "I@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(draggingExited:), (IMP) wxOSX_draggingExited, "v@:@" )
+ wxOSX_CLASS_ADD_METHOD(c, @selector(performDragOperation:), (IMP) wxOSX_performDragOperation, "c@:@" )
+#endif
+
+#if OBJC_API_VERSION < 2
+ } ;
+ static int method_count = WXSIZEOF( wxmethods );
+ static objc_method_list *wxmethodlist = NULL;
+ if ( wxmethodlist == NULL )
+ {
+ wxmethodlist = (objc_method_list*) malloc(sizeof(objc_method_list) + sizeof(wxmethods) );
+ memcpy( &wxmethodlist->method_list[0], &wxmethods[0], sizeof(wxmethods) );
+ wxmethodlist->method_count = method_count;
+ wxmethodlist->obsolete = 0;
+ }
+ class_addMethods( c, wxmethodlist );
+#endif
+}
+
+//
+// C++ implementation class
+//
+
+IMPLEMENT_DYNAMIC_CLASS( wxWidgetCocoaImpl , wxWidgetImpl )
+
+wxWidgetCocoaImpl::wxWidgetCocoaImpl( wxWindowMac* peer , WXWidget w, bool isRootControl, bool isUserPane ) :
+ wxWidgetImpl( peer, isRootControl, isUserPane )
+{
+ Init();
+ m_osxView = w;
+
+ // check if the user wants to create the control initially hidden
+ if ( !peer->IsShown() )
+ SetVisibility(false);
+
+ // gc aware handling
+ if ( m_osxView )
+ CFRetain(m_osxView);
+ [m_osxView release];
+}
+
+wxWidgetCocoaImpl::wxWidgetCocoaImpl()
+{
+ Init();
+}
+
+void wxWidgetCocoaImpl::Init()
+{
+ m_osxView = NULL;
+#if !wxOSX_USE_NATIVE_FLIPPED
+ m_isFlipped = true;
+#endif
+ m_lastKeyDownEvent = NULL;
+ m_hasEditor = false;
+}
+
+wxWidgetCocoaImpl::~wxWidgetCocoaImpl()
+{
+ RemoveAssociations( this );
+
+ if ( !IsRootControl() )
+ {
+ NSView *sv = [m_osxView superview];
+ if ( sv != nil )
+ [m_osxView removeFromSuperview];
+ }
+ // gc aware handling
+ if ( m_osxView )
+ CFRelease(m_osxView);
+}
+
+bool wxWidgetCocoaImpl::IsVisible() const
+{
+ return [m_osxView isHiddenOrHasHiddenAncestor] == NO;
+}
+
+void wxWidgetCocoaImpl::SetVisibility( bool visible )
+{
+ [m_osxView setHidden:(visible ? NO:YES)];
+}
+
+double wxWidgetCocoaImpl::GetContentScaleFactor() const
+{
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7
+ NSWindow* tlw = [m_osxView window];
+ if ( [ tlw respondsToSelector:@selector(backingScaleFactor) ] )
+ return [tlw backingScaleFactor];
+ else
+#endif
+ return 1.0;
+}
+
+// ----------------------------------------------------------------------------
+// window animation stuff
+// ----------------------------------------------------------------------------
+
+// define a delegate used to refresh the window during animation
+@interface wxNSAnimationDelegate : NSObject wxOSX_10_6_AND_LATER(<NSAnimationDelegate>)
+{
+ wxWindow *m_win;
+ bool m_isDone;
+}
+
+- (id)init:(wxWindow *)win;
+
+- (bool)isDone;
+
+// NSAnimationDelegate methods
+- (void)animationDidEnd:(NSAnimation*)animation;
+- (void)animation:(NSAnimation*)animation
+ didReachProgressMark:(NSAnimationProgress)progress;
+@end
+
+@implementation wxNSAnimationDelegate
+
+- (id)init:(wxWindow *)win
+{
+ self = [super init];
+
+ m_win = win;
+ m_isDone = false;
+
+ return self;
+}
+
+- (bool)isDone
+{
+ return m_isDone;
+}
+
+- (void)animation:(NSAnimation*)animation
+ didReachProgressMark:(NSAnimationProgress)progress
+{
+ wxUnusedVar(animation);
+ wxUnusedVar(progress);
+
+ m_win->SendSizeEvent();
+}
+
+- (void)animationDidEnd:(NSAnimation*)animation
+{
+ wxUnusedVar(animation);
+ m_isDone = true;
+}
+
+@end
+
+/* static */
+bool
+wxWidgetCocoaImpl::ShowViewOrWindowWithEffect(wxWindow *win,
+ bool show,
+ wxShowEffect effect,
+ unsigned timeout)
+{
+ // create the dictionary describing the animation to perform on this view
+ NSObject * const
+ viewOrWin = static_cast<NSObject *>(win->OSXGetViewOrWindow());
+ NSMutableDictionary * const
+ dict = [NSMutableDictionary dictionaryWithCapacity:4];
+ [dict setObject:viewOrWin forKey:NSViewAnimationTargetKey];
+
+ // determine the start and end rectangles assuming we're hiding the window
+ const wxRect rectOrig = win->GetRect();
+ wxRect rectStart,
+ rectEnd;
+ rectStart =
+ rectEnd = rectOrig;
+
+ if ( show )
+ {
+ if ( effect == wxSHOW_EFFECT_ROLL_TO_LEFT ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_LEFT )
+ effect = wxSHOW_EFFECT_ROLL_TO_RIGHT;
+ else if ( effect == wxSHOW_EFFECT_ROLL_TO_RIGHT ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_RIGHT )
+ effect = wxSHOW_EFFECT_ROLL_TO_LEFT;
+ else if ( effect == wxSHOW_EFFECT_ROLL_TO_TOP ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_TOP )
+ effect = wxSHOW_EFFECT_ROLL_TO_BOTTOM;
+ else if ( effect == wxSHOW_EFFECT_ROLL_TO_BOTTOM ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_BOTTOM )
+ effect = wxSHOW_EFFECT_ROLL_TO_TOP;
+ }
+
+ switch ( effect )
+ {
+ case wxSHOW_EFFECT_ROLL_TO_LEFT:
+ case wxSHOW_EFFECT_SLIDE_TO_LEFT:
+ rectEnd.width = 0;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_RIGHT:
+ case wxSHOW_EFFECT_SLIDE_TO_RIGHT:
+ rectEnd.x = rectStart.GetRight();
+ rectEnd.width = 0;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_TOP:
+ case wxSHOW_EFFECT_SLIDE_TO_TOP:
+ rectEnd.height = 0;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_BOTTOM:
+ case wxSHOW_EFFECT_SLIDE_TO_BOTTOM:
+ rectEnd.y = rectStart.GetBottom();
+ rectEnd.height = 0;
+ break;
+
+ case wxSHOW_EFFECT_EXPAND:
+ rectEnd.x = rectStart.x + rectStart.width / 2;
+ rectEnd.y = rectStart.y + rectStart.height / 2;
+ rectEnd.width =
+ rectEnd.height = 0;
+ break;
+
+ case wxSHOW_EFFECT_BLEND:
+ [dict setObject:(show ? NSViewAnimationFadeInEffect
+ : NSViewAnimationFadeOutEffect)
+ forKey:NSViewAnimationEffectKey];
+ break;
+
+ case wxSHOW_EFFECT_NONE:
+ case wxSHOW_EFFECT_MAX:
+ wxFAIL_MSG( "unexpected animation effect" );
+ return false;
+
+ default:
+ wxFAIL_MSG( "unknown animation effect" );
+ return false;
+ };
+
+ if ( show )
+ {
+ // we need to restore it to the original rectangle instead of making it
+ // disappear
+ wxSwap(rectStart, rectEnd);
+
+ // and as the window is currently hidden, we need to show it for the
+ // animation to be visible at all (but don't restore it at its full
+ // rectangle as it shouldn't appear immediately)
+ win->SetSize(rectStart);
+ win->Show();
+ }
+
+ NSView * const parentView = [viewOrWin isKindOfClass:[NSView class]]
+ ? [(NSView *)viewOrWin superview]
+ : nil;
+ const NSRect rStart = wxToNSRect(parentView, rectStart);
+ const NSRect rEnd = wxToNSRect(parentView, rectEnd);
+
+ [dict setObject:[NSValue valueWithRect:rStart]
+ forKey:NSViewAnimationStartFrameKey];
+ [dict setObject:[NSValue valueWithRect:rEnd]
+ forKey:NSViewAnimationEndFrameKey];
+
+ // create an animation using the values in the above dictionary
+ NSViewAnimation * const
+ anim = [[NSViewAnimation alloc]
+ initWithViewAnimations:[NSArray arrayWithObject:dict]];
+
+ if ( !timeout )
+ {
+ // what is a good default duration? Windows uses 200ms, Web frameworks
+ // use anything from 250ms to 1s... choose something in the middle
+ timeout = 500;
+ }
+
+ [anim setDuration:timeout/1000.]; // duration is in seconds here
+
+ // if the window being animated changes its layout depending on its size
+ // (which is almost always the case) we need to redo it during animation
+ //
+ // the number of layouts here is arbitrary, but 10 seems like too few (e.g.
+ // controls in wxInfoBar visibly jump around)
+ const int NUM_LAYOUTS = 20;
+ for ( float f = 1./NUM_LAYOUTS; f < 1.; f += 1./NUM_LAYOUTS )
+ [anim addProgressMark:f];
+
+ wxNSAnimationDelegate * const
+ animDelegate = [[wxNSAnimationDelegate alloc] init:win];
+ [anim setDelegate:animDelegate];
+ [anim startAnimation];
+
+ // Cocoa is capable of doing animation asynchronously or even from separate
+ // thread but wx API doesn't provide any way to be notified about the
+ // animation end and without this we really must ensure that the window has
+ // the expected (i.e. the same as if a simple Show() had been used) size
+ // when we return, so block here until the animation finishes
+ //
+ // notice that because the default animation mode is NSAnimationBlocking,
+ // no user input events ought to be processed from here
+ {
+ wxEventLoopGuarantor ensureEventLoopExistence;
+ wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
+ while ( ![animDelegate isDone] )
+ loop->Dispatch();
+ }
+
+ if ( !show )
+ {
+ // NSViewAnimation is smart enough to hide the NSView being animated at
+ // the end but we also must ensure that it's hidden for wx too
+ win->Hide();
+
+ // and we must also restore its size because it isn't expected to
+ // change just because the window was hidden
+ win->SetSize(rectOrig);
+ }
+ else
+ {
+ // refresh it once again after the end to ensure that everything is in
+ // place
+ win->SendSizeEvent();
+ }
+
+ [anim setDelegate:nil];
+ [animDelegate release];
+ [anim release];
+
+ return true;
+}
+
+bool wxWidgetCocoaImpl::ShowWithEffect(bool show,
+ wxShowEffect effect,
+ unsigned timeout)
+{
+ return ShowViewOrWindowWithEffect(m_wxPeer, show, effect, timeout);
+}
+
+/* note that the drawing order between siblings is not defined under 10.4 */
+/* only starting from 10.5 the subview order is respected */
+
+/* NSComparisonResult is typedef'd as an enum pre-Leopard but typedef'd as
+ * NSInteger post-Leopard. Pre-Leopard the Cocoa toolkit expects a function
+ * returning int and not NSComparisonResult. Post-Leopard the Cocoa toolkit
+ * expects a function returning the new non-enum NSComparsionResult.
+ * Hence we create a typedef named CocoaWindowCompareFunctionResult.
+ */
+#if defined(NSINTEGER_DEFINED)
+typedef NSComparisonResult CocoaWindowCompareFunctionResult;
+#else
+typedef int CocoaWindowCompareFunctionResult;
+#endif
+
+class CocoaWindowCompareContext
+{
+ wxDECLARE_NO_COPY_CLASS(CocoaWindowCompareContext);
+public:
+ CocoaWindowCompareContext(); // Not implemented
+ CocoaWindowCompareContext(NSView *target, NSArray *subviews)
+ {
+ m_target = target;
+ // Cocoa sorts subviews in-place.. make a copy
+ m_subviews = [subviews copy];
+ }
+
+ ~CocoaWindowCompareContext()
+ { // release the copy
+ [m_subviews release];
+ }
+ NSView* target()
+ { return m_target; }
+
+ NSArray* subviews()
+ { return m_subviews; }
+
+ /* Helper function that returns the comparison based off of the original ordering */
+ CocoaWindowCompareFunctionResult CompareUsingOriginalOrdering(id first, id second)
+ {
+ NSUInteger firstI = [m_subviews indexOfObjectIdenticalTo:first];
+ NSUInteger secondI = [m_subviews indexOfObjectIdenticalTo:second];
+ // NOTE: If either firstI or secondI is NSNotFound then it will be NSIntegerMax and thus will
+ // likely compare higher than the other view which is reasonable considering the only way that
+ // can happen is if the subview was added after our call to subviews but before the call to
+ // sortSubviewsUsingFunction:context:. Thus we don't bother checking. Particularly because
+ // that case should never occur anyway because that would imply a multi-threaded GUI call
+ // which is a big no-no with Cocoa.
+
+ // Subviews are ordered from back to front meaning one that is already lower will have an lower index.
+ NSComparisonResult result = (firstI < secondI)
+ ? NSOrderedAscending /* -1 */
+ : (firstI > secondI)
+ ? NSOrderedDescending /* 1 */
+ : NSOrderedSame /* 0 */;
+
+ return result;
+ }
+private:
+ /* The subview we are trying to Raise or Lower */
+ NSView *m_target;
+ /* A copy of the original array of subviews */
+ NSArray *m_subviews;
+};
+
+/* Causes Cocoa to raise the target view to the top of the Z-Order by telling the sort function that
+ * the target view is always higher than every other view. When comparing two views neither of
+ * which is the target, it returns the correct response based on the original ordering
+ */
+static CocoaWindowCompareFunctionResult CocoaRaiseWindowCompareFunction(id first, id second, void *ctx)
+{
+ CocoaWindowCompareContext *compareContext = (CocoaWindowCompareContext*)ctx;
+ // first should be ordered higher
+ if(first==compareContext->target())
+ return NSOrderedDescending;
+ // second should be ordered higher
+ if(second==compareContext->target())
+ return NSOrderedAscending;
+ return compareContext->CompareUsingOriginalOrdering(first,second);
+}
+
+void wxWidgetCocoaImpl::Raise()
+{
+ NSView* nsview = m_osxView;
+
+ NSView *superview = [nsview superview];
+ CocoaWindowCompareContext compareContext(nsview, [superview subviews]);
+
+ [superview sortSubviewsUsingFunction:
+ CocoaRaiseWindowCompareFunction
+ context: &compareContext];
+
+}
+
+/* Causes Cocoa to lower the target view to the bottom of the Z-Order by telling the sort function that
+ * the target view is always lower than every other view. When comparing two views neither of
+ * which is the target, it returns the correct response based on the original ordering
+ */
+static CocoaWindowCompareFunctionResult CocoaLowerWindowCompareFunction(id first, id second, void *ctx)
+{
+ CocoaWindowCompareContext *compareContext = (CocoaWindowCompareContext*)ctx;
+ // first should be ordered lower
+ if(first==compareContext->target())
+ return NSOrderedAscending;
+ // second should be ordered lower
+ if(second==compareContext->target())
+ return NSOrderedDescending;
+ return compareContext->CompareUsingOriginalOrdering(first,second);
+}
+
+void wxWidgetCocoaImpl::Lower()
+{
+ NSView* nsview = m_osxView;
+
+ NSView *superview = [nsview superview];
+ CocoaWindowCompareContext compareContext(nsview, [superview subviews]);
+
+ [superview sortSubviewsUsingFunction:
+ CocoaLowerWindowCompareFunction
+ context: &compareContext];
+}
+
+void wxWidgetCocoaImpl::ScrollRect( const wxRect *WXUNUSED(rect), int WXUNUSED(dx), int WXUNUSED(dy) )
+{
+#if 1
+ SetNeedsDisplay() ;
+#else
+ // We should do something like this, but it wasn't working in 10.4.
+ if (GetNeedsDisplay() )
+ {
+ SetNeedsDisplay() ;
+ }
+ NSRect r = wxToNSRect( [m_osxView superview], *rect );
+ NSSize offset = NSMakeSize((float)dx, (float)dy);
+ [m_osxView scrollRect:r by:offset];
+#endif