const wxRect& rect,
int flags = 0);
+ virtual void DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
}
}
+// ----------------------------------------------------------------------------
+// button drawing
+// ----------------------------------------------------------------------------
+
void
wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int WXUNUSED(flags))
{
- dc.SetBrush(wxBrush(win->GetBackgroundColour()));
- dc.SetPen(wxPen(win->GetBackgroundColour()));
+ // Creating a generic button background that would actually be
+ // useful is rather difficult to accomplish. Best compromise
+ // is to use window's background colour to achieve transparent'
+ // ish appearance that should look decent in combo box style
+ // controls.
+ wxColour col = win->GetBackgroundColour();
+ dc.SetBrush(wxBrush(col));
+ dc.SetPen(wxPen(col));
dc.DrawRectangle(rect);
+ DrawDropArrow(win,dc,rect);
+}
+
+void
+wxRendererGeneric::DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int WXUNUSED(flags))
+{
+ // This generic implementation should be good
+ // enough for Windows platforms (including XP).
+
+ int arrowHalf = rect.width/5;
+ int rectMid = rect.width / 2;
+ int arrowTopY = (rect.height/2) - (arrowHalf/2);
+
+ // This should always result in arrow with odd width.
wxPoint pt[] =
{
- wxPoint(0,0),
- wxPoint(rect.width, 0),
- wxPoint(rect.width/2, rect.height - 2)
+ wxPoint(rectMid - arrowHalf, arrowTopY),
+ wxPoint(rectMid + arrowHalf, arrowTopY),
+ wxPoint(rectMid, arrowTopY + arrowHalf)
};
dc.SetBrush(wxBrush(win->GetForegroundColour()));
dc.SetPen(wxPen(win->GetForegroundColour()));
dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
}
-
// ----------------------------------------------------------------------------
// A module to allow cleanup of generic renderer.
// ----------------------------------------------------------------------------