/////////////////////////////////////////////////////////////////////////////
-// Name: splash.cpp
+// Name: src/generic/splash.cpp
// Purpose: wxSplashScreen class
// Author: Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "splash.h"
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_SPLASH
#include <gtk/gtk.h>
#endif
-#ifndef WX_PRECOMP
-#include "wx/dcmemory.h"
-#include "wx/dcclient.h"
-#endif
-
#include "wx/splash.h"
+#ifndef WX_PRECOMP
+ #include "wx/dcmemory.h"
+ #include "wx/dcclient.h"
+#endif
/*
* wxSplashScreen
#define wxSPLASH_TIMER_ID 9999
-IMPLEMENT_DYNAMIC_CLASS(wxSplashScreen, wxFrame);
+IMPLEMENT_DYNAMIC_CLASS(wxSplashScreen, wxFrame)
BEGIN_EVENT_TABLE(wxSplashScreen, wxFrame)
EVT_TIMER(wxSPLASH_TIMER_ID, wxSplashScreen::OnNotify)
}
#endif // USE_PALETTE_IN_SPLASH
- dcMem.SelectObject(bitmap);
+ dcMem.SelectObjectAsSource(bitmap);
dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
dcMem.SelectObject(wxNullBitmap);