#include "wx/renderer.h" // this is needed for wxCONTROL_XXX flags
#include "wx/bitmap.h" // wxBitmap used by-value
-class WXDLLIMPEXP_CORE wxTextCtrl;
-class WXDLLEXPORT wxComboPopup;
+class WXDLLIMPEXP_FWD_CORE wxTextCtrl;
+class WXDLLIMPEXP_FWD_CORE wxComboPopup;
//
// New window styles for wxComboCtrlBase
};
-class WXDLLEXPORT wxComboCtrlBase : public wxControl
+class WXDLLIMPEXP_CORE wxComboCtrlBase : public wxControl
{
friend class wxComboPopup;
public:
// Draws dropbutton. Using wxRenderer or bitmaps, as appropriate.
// Flags are defined above.
- void DrawButton( wxDC& dc, const wxRect& rect, int flags = Button_PaintBackground );
+ virtual void DrawButton( wxDC& dc, const wxRect& rect, int flags = Button_PaintBackground );
// Call if cursor is on button area or mouse is captured for the button.
//bool HandleButtonMouseEvent( wxMouseEvent& event, bool isInside );
};
-class WXDLLEXPORT wxComboPopup
+class WXDLLIMPEXP_CORE wxComboPopup
{
friend class wxComboCtrlBase;
public:
wxComboPopup()
{
- m_combo = (wxComboCtrlBase*) NULL;
+ m_combo = NULL;
m_iFlags = 0;
}