+ int i, j, k, l, numCells = cells.GetCount();
+ int row, col, cell_rows, cell_cols;
+ wxGridCellCoordsArray redrawCells;
+
+ for ( i = numCells-1; i >= 0; i-- )
+ {
+ row = cells[i].GetRow();
+ col = cells[i].GetCol();
+ GetCellSize( row, col, &cell_rows, &cell_cols );
+
+ // If this cell is part of a multicell block, find owner for repaint
+ if ( cell_rows <= 0 || cell_cols <= 0 )
+ {
+ wxGridCellCoords cell(row+cell_rows, col+cell_cols);
+ bool marked = FALSE;
+ for ( j = 0; j < numCells; j++ )
+ {
+ if ( cell == cells[j] )
+ {
+ marked = TRUE;
+ break;;
+ }
+ }
+ if (!marked)
+ {
+ int count = redrawCells.GetCount();
+ for (j = 0; j < count; j++)
+ {
+ if ( cell == redrawCells[j] )
+ {
+ marked = TRUE;
+ break;
+ }
+ }
+ if (!marked) redrawCells.Add( cell );
+ }
+ continue; // don't bother drawing this cell
+ }
+
+ // If this cell is empty, find cell to left that might want to overflow
+ if (m_table && m_table->IsEmptyCell(row, col))
+ {
+ for ( l = 0; l < cell_rows; l++ )
+ {
+ for (j = col-1; j >= 0; j--)
+ {
+ if (!m_table->IsEmptyCell(row+l, j))
+ {
+ if (GetCellOverflow(row+l, j))
+ {
+ wxGridCellCoords cell(row+l, j);
+ bool marked = FALSE;
+
+ for (k = 0; k < numCells; k++)
+ {
+ if ( cell == cells[k] )
+ {
+ marked = TRUE;
+ break;
+ }
+ }
+ if (!marked)
+ {
+ int count = redrawCells.GetCount();
+ for (k = 0; k < count; k++)
+ {
+ if ( cell == redrawCells[k] )
+ {
+ marked = TRUE;
+ break;
+ }
+ }
+ if (!marked) redrawCells.Add( cell );
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+ DrawCell( dc, cells[i] );
+ }
+
+ numCells = redrawCells.GetCount();