#include "wx/timer.h"
#endif
#include "wx/sizer.h"
+#include "wx/recguard.h"
#ifdef __WXMSW__
#include <windows.h> // for DLGC_WANTARROWS
else
{
// otherwise this has been done by AdjustScrollbars, above
-#ifdef __WXMAC__
- m_targetWindow->Update() ;
-#endif
}
#endif // !__WXUNIVERSAL__
}
{
m_targetWindow->ScrollWindow(dx, dy, GetScrollRect());
}
-
-#ifdef __WXMAC__
- m_targetWindow->Update() ;
-#endif
}
int wxScrollHelper::CalcScrollInc(wxScrollWinEvent& event)
// Adjust the scrollbars - new version.
void wxScrollHelper::AdjustScrollbars()
{
-#ifdef __WXMAC__
- m_targetWindow->Update();
-#endif
+ static wxRecursionGuardFlag s_flagReentrancy;
+ wxRecursionGuard guard(s_flagReentrancy);
+ if ( guard.IsInside() )
+ {
+ // don't reenter AdjustScrollbars() while another call to
+ // AdjustScrollbars() is in progress because this may lead to calling
+ // ScrollWindow() twice and this can really happen under MSW if
+ // SetScrollbar() call below adds or removes the scrollbar which
+ // changes the window size and hence results in another
+ // AdjustScrollbars() call
+ return;
+ }
int w = 0, h = 0;
int oldw, oldh;
else
m_targetWindow->Refresh(TRUE, GetScrollRect());
}
-
-#ifdef __WXMAC__
- m_targetWindow->Update();
-#endif
}
void wxScrollHelper::DoPrepareDC(wxDC& dc)
if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
-#ifdef __WXMAC__
- m_targetWindow->Update();
-#endif
-
int w, h;
GetTargetSize(&w, &h);
GetScrollRect() );
}
}
-
-#ifdef __WXMAC__
- m_targetWindow->Update();
-#endif
-
}
void wxScrollHelper::EnableScrolling (bool x_scroll, bool y_scroll)
wxPanel::DoSetVirtualSize( x, y );
AdjustScrollbars();
-#if wxUSE_CONSTRAINTS
if (GetAutoLayout())
Layout();
-#endif
}
void wxGenericScrolledWindow::OnPaint(wxPaintEvent& event)
}
#ifdef __WXMSW__
-long
+WXLRESULT
wxGenericScrolledWindow::MSWWindowProc(WXUINT nMsg,
WXWPARAM wParam,
WXLPARAM lParam)
{
- long rc = wxPanel::MSWWindowProc(nMsg, wParam, lParam);
+ WXLRESULT rc = wxPanel::MSWWindowProc(nMsg, wParam, lParam);
#ifndef __WXWINCE__
// we need to process arrows ourselves for scrolling
#endif // __WXMSW__
-#if WXWIN_COMPATIBILITY
-
-void wxGenericScrolledWindow::GetScrollUnitsPerPage (int *x_page, int *y_page) const
-{
- *x_page = GetScrollPageSize(wxHORIZONTAL);
- *y_page = GetScrollPageSize(wxVERTICAL);
-}
-
-void wxGenericScrolledWindow::CalcUnscrolledPosition(int x, int y, float *xx, float *yy) const
-{
- if ( xx )
- *xx = (float)(x + m_xScrollPosition * m_xScrollPixelsPerLine);
- if ( yy )
- *yy = (float)(y + m_yScrollPosition * m_yScrollPixelsPerLine);
-}
-
-#endif // WXWIN_COMPATIBILITY
-
#endif // !wxGTK
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