+ // if the selection is entirely within this cell, make sure pt1 < pt2 in
+ // order to make the rest of this function simpler:
+ if ( selFrom != wxDefaultPosition && selTo != wxDefaultPosition &&
+ selFrom.x > selTo.x )
+ {
+ wxPoint tmp = pt1;
+ pt1 = pt2;
+ pt2 = tmp;
+ }
+