/**
Set the left side of the rectangle.
+
+ Notice that because the rectangle stores its left side and width,
+ calling SetLeft() changes the right side position too -- but does
+ preserve the width.
*/
void SetLeft(int left);
/**
Set the right side of the rectangle.
+
+ Notice that this doesn't affect GetLeft() return value but changes the
+ rectangle width to set its right side to the given position.
*/
void SetRight(int right);
/**
Set the top edge of the rectangle.
+
+ Notice that because the rectangle stores its top side and height,
+ calling SetTop() changes the bottom side position too -- but does
+ preserve the height.
*/
void SetTop(int top);
/**
- Set the bottome edge of th rectangle.
+ Set the bottom edge of the rectangle.
+
+ Notice that this doesn't affect GetTop() return value but changes the
+ rectangle height to set its bottom side to the given position.
*/
void SetBottom(int bottom);
void Set(int width, int height);
/**
- Combine this size object with another one replacing the default (i.e.
- equal to -1) components of this object with those of the other. It is
- typically used like this:
+ Combine this size object with another one replacing the default (i.e.\ equal to -1)
+ components of this object with those of the other. It is typically used like this:
@code
if ( !size.IsFullySpecified() )