+ // the real window creation function, Create() may reuse it twice as we may
+ // need to create an OpenGL window to query the available extensions and
+ // then potentially delete and recreate it with another pixel format
+ bool CreateWindow(wxWindow *parent,
+ wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxGLCanvasName);
+