+// ----------------------------------------------------------------------------
+// wxGLAPI: an API wrapper that allows the use of 'old' APIs even on OpenGL
+// platforms that don't support it natively anymore, if the APIs are available
+// it's a mere redirect
+// ----------------------------------------------------------------------------
+
+#ifndef wxUSE_OPENGL_EMULATION
+ #define wxUSE_OPENGL_EMULATION 0
+#endif
+
+class WXDLLIMPEXP_GL wxGLAPI : public wxObject
+{
+public:
+ wxGLAPI();
+ ~wxGLAPI();
+
+ static void glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
+ GLfloat top, GLfloat zNear, GLfloat zFar);
+ static void glBegin(GLenum mode);
+ static void glTexCoord2f(GLfloat s, GLfloat t);
+ static void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ static void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ static void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+ static void glColor3f(GLfloat r, GLfloat g, GLfloat b);
+ static void glEnd();
+};
+