// "value_changed" from m_vAdjust
//-----------------------------------------------------------------------------
+extern "C" {
static void gtk_scrolled_window_vscroll_callback( GtkAdjustment *adjust,
SCROLLBAR_CBACK_ARG
wxScrolledWindow *win )
win->GtkVScroll( adjust->value,
GET_SCROLL_TYPE(GTK_SCROLLED_WINDOW(win->m_widget)->vscrollbar) );
}
+}
//-----------------------------------------------------------------------------
// "value_changed" from m_hAdjust
//-----------------------------------------------------------------------------
+extern "C" {
static void gtk_scrolled_window_hscroll_callback( GtkAdjustment *adjust,
SCROLLBAR_CBACK_ARG
wxScrolledWindow *win )
win->GtkHScroll( adjust->value,
GET_SCROLL_TYPE(GTK_SCROLLED_WINDOW(win->m_widget)->hscrollbar) );
}
+}
//-----------------------------------------------------------------------------
// "button_press_event" from scrollbar
//-----------------------------------------------------------------------------
+extern "C" {
static gint gtk_scrollbar_button_press_callback( GtkRange *widget,
GdkEventButton *gdk_event,
wxWindowGTK *win)
return FALSE;
}
+}
//-----------------------------------------------------------------------------
// "button_release_event" from scrollbar
//-----------------------------------------------------------------------------
+extern "C" {
static gint gtk_scrollbar_button_release_callback( GtkRange *widget,
GdkEventButton *WXUNUSED(gdk_event),
wxWindowGTK *win)
return FALSE;
}
+}
//-----------------------------------------------------------------------------
// InsertChild for wxScrolledWindow
Layout();
}
+// wxWindow's GetBestVirtualSize returns the actual window size,
+// whereas we want to return the virtual size
+wxSize wxScrolledWindow::GetBestVirtualSize() const
+{
+ wxSize clientSize( GetClientSize() );
+ if (GetSizer())
+ {
+ wxSize minSize( GetSizer()->CalcMin() );
+
+ return wxSize( wxMax( clientSize.x, minSize.x ), wxMax( clientSize.y, minSize.y ) );
+ }
+ else
+ return clientSize;
+}
+
+// return the size best suited for the current window
+// (this isn't a virtual size, this is a sensible size for the window)
+wxSize wxScrolledWindow::DoGetBestSize() const
+{
+ wxSize best;
+
+ if ( GetSizer() )
+ {
+ wxSize b = GetSizer()->GetMinSize();
+
+ // Only use the content to set the window size in the direction
+ // where there's no scrolling; otherwise we're going to get a huge
+ // window in the direction in which scrolling is enabled
+ int ppuX, ppuY;
+ GetScrollPixelsPerUnit(& ppuX, & ppuY);
+
+ wxSize minSize;
+ if ( GetMinSize().IsFullySpecified() )
+ minSize = GetMinSize();
+ else
+ minSize = GetSize();
+
+ if (ppuX > 0)
+ b.x = minSize.x;
+ if (ppuY > 0)
+ b.y = minSize.y;
+ best = b;
+ }
+ else
+ return wxWindow::DoGetBestSize();
+
+ // Add any difference between size and client size
+ wxSize diff = GetSize() - GetClientSize();
+ best.x += wxMax(0, diff.x);
+ best.y += wxMax(0, diff.y);
+
+ return best;
+}
+
/*
* pixelsPerUnitX/pixelsPerUnitY: number of pixels per unit (e.g. pixels per text line)
* noUnitsX/noUnitsY: : no. units per scrollbar
// a sizer might override this manual scrollbar setting in old code.
// m_targetWindow->SetVirtualSizeHints( noUnitsX * pixelsPerUnitX, noUnitsY * pixelsPerUnitY );
- m_targetWindow->SetVirtualSize( noUnitsX * pixelsPerUnitX, noUnitsY * pixelsPerUnitY );
+ int w = noUnitsX * pixelsPerUnitX;
+ int h = noUnitsY * pixelsPerUnitY;
+ m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
+ h ? h : wxDefaultCoord);
if (!noRefresh)
{