+    const wxRect viewRect(m_targetWindow->GetClientRect());
+
+    // For composite controls such as wxComboCtrl we should try to fit the
+    // entire control inside the visible area of the target window, not just
+    // the focused child of the control. Otherwise we'd make only the textctrl
+    // part of a wxComboCtrl visible and the button would still be outside the
+    // scrolled area.  But do so only if the parent fits *entirely* inside the
+    // scrolled window. In other situations, such as nested wxPanel or
+    // wxScrolledWindows, the parent might be way too big to fit inside the
+    // scrolled window. If that is the case, then make only the focused window
+    // visible
+    if ( win->GetParent() != m_targetWindow)
+    {
+        wxWindow *parent=win->GetParent();
+        wxSize parent_size=parent->GetSize();
+        if (parent_size.GetWidth() <= viewRect.GetWidth() &&
+            parent_size.GetHeight() <= viewRect.GetHeight())
+            // make the immediate parent visible instead of the focused control
+            win=parent;
+    }
+
+    // make win position relative to the m_targetWindow viewing area instead of
+    // its parent
+    const wxRect
+        winRect(m_targetWindow->ScreenToClient(win->GetScreenPosition()),
+                win->GetSize());
+
+    // check if it's fully visible
+    if ( viewRect.Contains(winRect) )
+    {
+        // it is, nothing to do
+        return;
+    }
+
+    // check if we can make it fully visible: this is only possible if it's not
+    // larger than our view area
+    if ( winRect.GetWidth() > viewRect.GetWidth() ||
+            winRect.GetHeight() > viewRect.GetHeight() )
+    {
+        // we can't make it fit so avoid scrolling it at all, this is only
+        // going to be confusing and not helpful
+        return;
+    }
+
+
+    // do make the window fit inside the view area by scrolling to it
+    int stepx, stepy;
+    GetScrollPixelsPerUnit(&stepx, &stepy);
+
+    int startx, starty;
+    GetViewStart(&startx, &starty);
+
+    // first in vertical direction:
+    if ( stepy > 0 )
+    {
+        int diff = 0;
+
+        if ( winRect.GetTop() < 0 )
+        {
+            diff = winRect.GetTop();
+        }
+        else if ( winRect.GetBottom() > viewRect.GetHeight() )
+        {
+            diff = winRect.GetBottom() - viewRect.GetHeight() + 1;
+            // round up to next scroll step if we can't get exact position,
+            // so that the window is fully visible:
+            diff += stepy - 1;
+        }
+
+        starty = (starty * stepy + diff) / stepy;
+    }
+
+    // then horizontal:
+    if ( stepx > 0 )
+    {
+        int diff = 0;
+
+        if ( winRect.GetLeft() < 0 )
+        {
+            diff = winRect.GetLeft();
+        }
+        else if ( winRect.GetRight() > viewRect.GetWidth() )
+        {
+            diff = winRect.GetRight() - viewRect.GetWidth() + 1;
+            // round up to next scroll step if we can't get exact position,
+            // so that the window is fully visible:
+            diff += stepx - 1;
+        }
+
+        startx = (startx * stepx + diff) / stepx;
+    }
+
+    Scroll(startx, starty);
+}
+
+
+#ifdef wxHAS_GENERIC_SCROLLWIN
+
+// ----------------------------------------------------------------------------
+// wxScrollHelper implementation
+// ----------------------------------------------------------------------------
+
+wxScrollHelper::wxScrollHelper(wxWindow *winToScroll)
+    : wxScrollHelperBase(winToScroll)