%module glcanvas
%{
-#include "helpers.h"
+#include "export.h"
+#ifdef __WXMSW__
+#include "myglcanvas.h"
+#else
#include <wx/glcanvas.h>
+#endif
+
%}
//---------------------------------------------------------------------------
%extern events.i
-%{
-#if defined(__WXMSW__)
- static wxString wxPyEmptyStr("");
- static wxPoint wxPyDefaultPosition(-1, -1);
- static wxSize wxPyDefaultSize(-1, -1);
-#endif
-%}
-
%pragma(python) code = "import wx"
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
-class wxGLContext {
+class wxGLContext : public wxObject {
public:
wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
~wxGLContext();
class wxGLCanvas : public wxScrolledWindow {
public:
wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
- const wxPoint& pos = wxPyDefaultPosition,
- const wxSize& size = wxPyDefaultSize, long style = 0,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
const char* name = "GLCanvas",
int *attribList = NULL,
const wxPalette& palette = wxNullPalette);