#include <wx/fontenum.h>
#include <wx/tipdlg.h>
#include <wx/process.h>
+#include <wx/joystick.h>
%}
//----------------------------------------------------------------------
int sync = FALSE,
wxPyProcess *process = NULL);
+//----------------------------------------------------------------------
+
+#ifdef __WXMSW__
+class wxJoystick {
+public:
+ wxJoystick(int joystick = wxJOYSTICK1);
+ wxPoint GetPosition();
+ int GetZPosition();
+ int GetButtonState();
+ int GetPOVPosition();
+ int GetPOVCTSPosition();
+ int GetRudderPosition();
+ int GetUPosition();
+ int GetVPosition();
+ int GetMovementThreshold();
+ void SetMovementThreshold(int threshold) ;
+
+ bool IsOk(void);
+ int GetNumberJoysticks();
+ int GetManufacturerId();
+ int GetProductId();
+ wxString GetProductName();
+ int GetXMin();
+ int GetYMin();
+ int GetZMin();
+ int GetXMax();
+ int GetYMax();
+ int GetZMax();
+ int GetNumberButtons();
+ int GetNumberAxes();
+ int GetMaxButtons();
+ int GetMaxAxes();
+ int GetPollingMin();
+ int GetPollingMax();
+ int GetRudderMin();
+ int GetRudderMax();
+ int GetUMin();
+ int GetUMax();
+ int GetVMin();
+ int GetVMax();
+
+ bool HasRudder();
+ bool HasZ();
+ bool HasU();
+ bool HasV();
+ bool HasPOV();
+ bool HasPOV4Dir();
+ bool HasPOVCTS();
+
+ bool SetCapture(wxWindow* win, int pollingFreq = 0);
+ bool ReleaseCapture();
+};
+#endif
+
//----------------------------------------------------------------------
//----------------------------------------------------------------------