]> git.saurik.com Git - wxWidgets.git/blobdiff - wxPython/demo/wxGLCanvas.py
fixed extraneous scrolling when scrollbars are added/removed (patch 788026; bug 746618)
[wxWidgets.git] / wxPython / demo / wxGLCanvas.py
index 8813c3f0cdf59394381f73bfff13264179353a68..a4d0194cb07a2df15015fcfe04ea1685787ad9d4 100644 (file)
@@ -1,19 +1,18 @@
-
 from wxPython.wx       import *
 try:
     from wxPython.glcanvas import *
-    haveGLCanvas = true
+    haveGLCanvas = True
 except ImportError:
-    haveGLCanvas = false
+    haveGLCanvas = False
 
 try:
     # The Python OpenGL package can be found at
     # http://PyOpenGL.sourceforge.net/
     from OpenGL.GL import *
     from OpenGL.GLUT import *
-    haveOpenGL = true
+    haveOpenGL = True
 except ImportError:
-    haveOpenGL = false
+    haveOpenGL = False
 
 #----------------------------------------------------------------------
 
@@ -34,38 +33,71 @@ elif not haveOpenGL:
         dlg.Destroy()
 
 
+
+
 else:
-    def runTest(frame, nb, log):
-        win = wxFrame(frame, -1, "GL Demos", wxDefaultPosition, wxSize(300,300))
-        CubeCanvas(win)
-        #MySplitter(win)
-        frame.otherWin = win
-        win.Show(true)
-        return None
+    buttonDefs = {
+        wxNewId() : ('CubeCanvas',      'Cube'),
+        wxNewId() : ('ConeCanvas',      'Cone'),
+        }
 
+    class ButtonPanel(wxPanel):
+        def __init__(self, parent, log):
+            wxPanel.__init__(self, parent, -1)
+            self.log = log
+
+            box = wxBoxSizer(wxVERTICAL)
+            box.Add(20, 30)
+            keys = buttonDefs.keys()
+            keys.sort()
+            for k in keys:
+                text = buttonDefs[k][1]
+                btn = wxButton(self, k, text)
+                box.Add(btn, 0, wxALIGN_CENTER|wxALL, 15)
+                EVT_BUTTON(self, k, self.OnButton)
+
+            #** Enable this to show putting a wxGLCanvas on the wxPanel
+            if 0:
+                c = CubeCanvas(self)
+                c.SetSize((200, 200))
+                box.Add(c, 0, wxALIGN_CENTER|wxALL, 15)
+
+            self.SetAutoLayout(True)
+            self.SetSizer(box)
+
+
+        def OnButton(self, evt):
+            canvasClassName = buttonDefs[evt.GetId()][0]
+            canvasClass = eval(canvasClassName)
+            frame = wxFrame(None, -1, canvasClassName, size=(400,400))
+            canvas = canvasClass(frame)
+            frame.Show(True)
 
-    class MySplitter(wxSplitterWindow):
-        def __init__(self, parent):
-            wxSplitterWindow.__init__(self, parent, -1)
-            cube = CubeCanvas(self)
-            cone = ConeCanvas(self)
 
-            self.SplitVertically(cube, cone)
-            self.SetSashPosition(300)
+
+    def runTest(frame, nb, log):
+        win = ButtonPanel(nb, log)
+        return win
+
 
 
 
-    class CubeCanvas(wxGLCanvas):
+    class MyCanvasBase(wxGLCanvas):
         def __init__(self, parent):
-            wxGLCanvas.__init__(self, parent, -1) #,
-                                #attribList=[GL_RED_BITS, 4, GL_DOUBLEBUFFER] )
+            wxGLCanvas.__init__(self, parent, -1)
+            self.init = False
+            # initial mouse position
+            self.lastx = self.x = 30
+            self.lasty = self.y = 30
             EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
             EVT_SIZE(self, self.OnSize)
             EVT_PAINT(self, self.OnPaint)
-            self.init = false
+            EVT_LEFT_DOWN(self, self.OnMouseDown)  # needs fixing...
+            EVT_LEFT_UP(self, self.OnMouseUp)
+            EVT_MOTION(self, self.OnMouseMotion)
 
         def OnEraseBackground(self, event):
-            pass # Do nothing, to avoid flashing.
+            pass # Do nothing, to avoid flashing on MSW.
 
         def OnSize(self, event):
             size = self.GetClientSize()
@@ -73,16 +105,49 @@ else:
                 self.SetCurrent()
                 glViewport(0, 0, size.width, size.height)
 
-
         def OnPaint(self, event):
             dc = wxPaintDC(self)
-
             self.SetCurrent()
-
             if not self.init:
                 self.InitGL()
-                self.init = true
+                self.init = True
+            self.OnDraw()
+
+        def OnMouseDown(self, evt):
+            self.CaptureMouse()
+
+        def OnMouseUp(self, evt):
+            self.ReleaseMouse()
+
+        def OnMouseMotion(self, evt):
+            if evt.Dragging() and evt.LeftIsDown():
+                self.x, self.y = self.lastx, self.lasty
+                self.x, self.y = evt.GetPosition()
+                self.Refresh(False)
 
+
+
+
+    class CubeCanvas(MyCanvasBase):
+        def InitGL(self):
+            # set viewing projection
+            glMatrixMode(GL_PROJECTION);
+            glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
+
+            # position viewer
+            glMatrixMode(GL_MODELVIEW);
+            glTranslatef(0.0, 0.0, -2.0);
+
+            # position object
+            glRotatef(self.y, 1.0, 0.0, 0.0);
+            glRotatef(self.x, 0.0, 1.0, 0.0);
+
+            glEnable(GL_DEPTH_TEST);
+            glEnable(GL_LIGHTING);
+            glEnable(GL_LIGHT0);
+
+
+        def OnDraw(self):
             # clear color and depth buffers
             glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
@@ -125,46 +190,17 @@ else:
             glVertex3f(-0.5, 0.5,-0.5)
             glEnd()
 
-            self.SwapBuffers()
+            glRotatef((self.lasty - self.y)/100., 1.0, 0.0, 0.0);
+            glRotatef((self.lastx - self.x)/100., 0.0, 1.0, 0.0);
 
+            self.SwapBuffers()
 
-        def InitGL(self):
-            # set viewing projection
-            glMatrixMode(GL_PROJECTION);
-            glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
-
-            # position viewer
-            glMatrixMode(GL_MODELVIEW);
-            glTranslatef(0.0, 0.0, -2.0);
-
-            # position object
-            glRotatef(30.0, 1.0, 0.0, 0.0);
-            glRotatef(30.0, 0.0, 1.0, 0.0);
-
-            glEnable(GL_DEPTH_TEST);
-            glEnable(GL_LIGHTING);
-            glEnable(GL_LIGHT0);
 
 
 
-    class ConeCanvas(wxGLCanvas):
-        def __init__(self, parent):
-            wxGLCanvas.__init__(self, parent, -1)
-            EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
-            EVT_SIZE(self, self.OnSize)
-            EVT_PAINT(self, self.OnPaint)
-            self.init = false
 
-        def OnEraseBackground(self, event):
-            pass # Do nothing, to avoid flashing.
-
-        def OnSize(self, event):
-            size = self.GetClientSize()
-            if self.GetContext():
-                self.SetCurrent()
-                glViewport(0, 0, size.width, size.height)
-
-        def GLInit( self ):
+    class ConeCanvas(MyCanvasBase):
+        def InitGL( self ):
             glMatrixMode(GL_PROJECTION);
             # camera frustrum setup
             glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
@@ -182,20 +218,13 @@ else:
             glDepthFunc(GL_LESS)
             glEnable(GL_DEPTH_TEST)
             glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
+            # position viewer
+            glMatrixMode(GL_MODELVIEW);
 
 
-        def OnPaint( self, event ):
-            dc = wxPaintDC(self)
-            if not self.init:
-                self.GLInit()
-                self.init = true
-
-            ### Tell system to use _this_ glcanvas for all commands
-            self.SetCurrent()
+        def OnDraw(self):
             # clear color and depth buffers
             glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-            # position viewer
-            glMatrixMode(GL_MODELVIEW);
             # use a fresh transformation matrix
             glPushMatrix()
             # position object
@@ -203,15 +232,18 @@ else:
             glRotate(30.0, 1.0, 0.0, 0.0);
             glRotate(30.0, 0.0, 1.0, 0.0);
 
-            ### From cone.py
             glTranslate(0, -1, 0)
             glRotate(250, 1, 0, 0)
-            glutSolidCone(1, 2, 50, 10)
+            glutSolidCone(0.5, 1, 30, 5)
             glPopMatrix()
+            glRotatef((self.lasty - self.y)/100., 0.0, 0.0, 1.0);
+            glRotatef(0.0, (self.lastx - self.x)/100., 1.0, 0.0);
             # push into visible buffer
             self.SwapBuffers()
 
 
+
+
 #----------------------------------------------------------------------
 
 
@@ -233,15 +265,16 @@ overview = """\
 def _test():
     class MyApp(wxApp):
         def OnInit(self):
-            frame = wxFrame(NULL, -1, "GL Demos", wxDefaultPosition, wxSize(600,300))
+            frame = wxFrame(None, -1, "GL Demos", wxDefaultPosition, wxSize(600,300))
             #win = ConeCanvas(frame)
             MySplitter(frame)
-            frame.Show(TRUE)
+            frame.Show(True)
             self.SetTopWindow(frame)
-            return TRUE
+            return True
 
     app = MyApp(0)
     app.MainLoop()
 
 if __name__ == '__main__':
     _test()
+