virtual void Activate(void);
// no status bars
- virtual wxStatusBar* CreateStatusBar( int WXUNUSED(number), long WXUNUSED(style),
- wxWindowID WXUNUSED(id), const wxString& WXUNUSED(name) ) {return (wxStatusBar*)NULL; }
+ virtual wxStatusBar* CreateStatusBar( int WXUNUSED(number)=1, long WXUNUSED(style)=1,
+ wxWindowID WXUNUSED(id)=1, const wxString& WXUNUSED(name)=WXSTRINGCAST NULL ) {return (wxStatusBar*)NULL; }
virtual wxStatusBar *GetStatusBar() { return (wxStatusBar*)NULL; }
virtual void SetStatusText( const wxString &WXUNUSED(text), int WXUNUSED(number) ) {}
virtual void SetStatusWidths( int WXUNUSED(n), int *WXUNUSED(width) ) {}