# =========================================================================
-# This makefile was generated by
-# Bakefile 0.1.3 (http://bakefile.sourceforge.net)
-# Do not modify, all changes will be overwritten!
+# This configuration file was generated by
+# Bakefile 0.2.2 (http://bakefile.sourceforge.net)
+# Beware that all changes made to this file will be overwritten next
+# time you run Bakefile!
# =========================================================================
# Standard linker flags
LDFLAGS =
+# The C preprocessor
+CPP = $(CC) /EP /nologo
+
# What type of library to build? [0,1]
SHARED = 0
# Build wxUniversal instead of native port? [0,1]
WXUNIV = 0
-# Compile Unicode build of wxWindows? [0,1]
+# Compile Unicode build of wxWidgets? [0,1]
UNICODE = 0
# Use MSLU library when building Unicode version. [0,1]
# Type of compiled binaries [debug,release]
BUILD = debug
+# The target processor architecture must be specified when it is not X86.
+# This does not affect the compiler output, so you still need to make sure
+# your environment is set up appropriately with the correct compiler in the
+# PATH. Rather it affects some options passed to some of the common build
+# utilities such as the resource compiler and the linker.
+#
+# Accepted values: AMD64, IA64.
+TARGET_CPU = $(CPU)
+
# Should debugging info be included in the executables? The default value
# "default" means that debug info will be included if BUILD=debug
# and not included if BUILD=release. [0,1,default]
DEBUG_FLAG = default
# Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
-# Acts according to DEBUG_INFO by default. [0,1,default]
+# Acts according to BUILD by default. [0,1,default]
DEBUG_RUNTIME_LIBS = default
# Multiple libraries or single huge monolithic one? [0,1]
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
+# Build multimedia library (USE_GUI must be 1)? [0,1]
+USE_MEDIA = 1
+
+# Build wxXRC library (USE_GUI must be 1)? [0,1]
+USE_XRC = 1
+
+# Build wxAUI library (USE_GUI must be 1)? [0,1]
+USE_AUI = 1
+
+# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
+USE_RICHTEXT = 1
+
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
USE_OPENGL = 0
# Build ODBC database classes (USE_GUI must be 1)? [0,1]
USE_ODBC = 0
+# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
+USE_QA = 1
+
# Enable exceptions in compiled code. [0,1]
USE_EXCEPTIONS = 1
-# Is this official build by wxWindows developers? [0,1]
+# Enable run-time type information (RTTI) in compiled code. [0,1]
+USE_RTTI = 1
+
+# Enable threading in compiled code. [0,1]
+USE_THREADS = 1
+
+# Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1]
+USE_GDIPLUS = 0
+
+# Is this official build by wxWidgets developers? [0,1]
OFFICIAL_BUILD = 0
# Use this to name your customized DLLs differently
VENDOR = custom
+#
+WX_FLAVOUR =
+
+#
+WX_LIB_FLAVOUR =
+
# Name of your custom configuration. This affects directory
# where object files are stored as well as the location of
# compiled .lib files and setup.h under the lib/ toplevel directory.
CFG =
+# Compiler flags needed to compile test suite in tests directory. If you want
+# to run the tests, set it so that the compiler can find CppUnit headers.
+CPPUNIT_CFLAGS =
+
+# Linker flags needed to link test suite in tests directory. If you want
+# to run the tests, include CppUnit library here.
+CPPUNIT_LIBS =
+
# Version of C runtime library to use. You can change this to
# static if SHARED=0, but it is highly recommended to not do
# it if SHARED=1 unless you know what you are doing. [dynamic,static]