--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: wave.cpp
+// Purpose: wxWave class implementation: optional
+// Author: AUTHOR
+// Modified by:
+// Created: ??/??/98
+// RCS-ID: $Id$
+// Copyright: (c) AUTHOR
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation "wave.h"
+#endif
+
+#include "wx/object.h"
+#include "wx/string.h"
+#include "wx/stubs/wave.h"
+
+wxWave::wxWave()
+ : m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
+{
+}
+
+wxWave::wxWave(const wxString& sFileName, bool isResource)
+ : m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
+{
+ Create(sFileName, isResource);
+}
+
+
+wxWave::~wxWave()
+{
+ Free();
+}
+
+bool wxWave::Create(const wxString& fileName, bool isResource)
+{
+ Free();
+
+ // TODO
+
+ return FALSE;
+}
+
+bool wxWave::Play(bool async, bool looped) const
+{
+ if (!IsOk())
+ return FALSE;
+
+ // TODO
+ return FALSE;
+}
+
+bool wxWave::Free()
+{
+ // TODO
+ return FALSE;
+}
+
+