\func{}{wxAnimation}{\param{const wxAnimation\& }{anim}}
-Copy constructor.
-wxAnimation objects are reference counted so that this operation is very fast.
+Copy constructor, uses \helpref{reference counting}{trefcount}.
\func{}{wxAnimation}{\param{const wxString\& }{name}, \param{wxAnimationType}{ type = wxANIMATION\_TYPE\_ANY}}
\func{}{\destruct{wxAnimation}}{\void}
-Destroys the wxAnimation object and possibly the underlying animation data.
-Because reference counting is used, the animation may not actually be
-destroyed at this point - only when the reference count is zero will the
-data be deleted.
+Destructor.
+See \helpref{reference-counted object destruction}{refcountdestruct} for more info.
\membersection{wxAnimation::GetDelay}\label{wxanimationgetdelay}
\true if the operation succeeded, \false otherwise.
+
+\membersection{wxAnimation::operator $=$}\label{wxanimationassignment}
+
+\func{wxAnimation\&}{operator $=$}{\param{const wxAnimation\& }{brush}}
+
+Assignment operator, using \helpref{reference counting}{trefcount}.
+