- bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
- bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
+ virtual bool LoadFile(const wxString& filename,
+ wxAnimationType type = wxANIMATION_TYPE_ANY);
+ virtual bool Load(wxInputStream& stream,
+ wxAnimationType type = wxANIMATION_TYPE_ANY);