#include "wx/chartype.h"
#include "wx/stringimpl.h"
-#ifndef wxWCHAR_T_IS_SEPARATE_TYPE
- // older versions of VC++ have wchar_t as typedef by default; this is
- // configurable, so we have to check which behaviour is enabled
- #if defined(__VISUALC__) && !defined(_NATIVE_WCHAR_T_DEFINED)
- #define wxWCHAR_T_IS_SEPARATE_TYPE 0
- #else
- #define wxWCHAR_T_IS_SEPARATE_TYPE 1
- #endif
-#endif
-
-// helper macro for doing something dependent on whether wchar_t is or isn't a
-// typedef inside another macro
-#if wxWCHAR_T_IS_SEPARATE_TYPE
- #define wxIF_WCHAR_T_TYPE(x) x
-#else // !wxWCHAR_T_IS_SEPARATE_TYPE
- #define wxIF_WCHAR_T_TYPE(x)
-#endif // wxWCHAR_T_IS_SEPARATE_TYPE/!wxWCHAR_T_IS_SEPARATE_TYPE
-
-class WXDLLIMPEXP_BASE wxUniCharRef;
-class WXDLLIMPEXP_BASE wxStringIteratorNode;
+class WXDLLIMPEXP_FWD_BASE wxUniCharRef;
+class WXDLLIMPEXP_FWD_BASE wxString;
// This class represents single Unicode character. It can be converted to
// and from char or wchar_t and implements commonly used character operations.
wxUniChar(unsigned char c) { m_value = From8bit((char)c); }
// Create the character from a wchar_t character value.
-#if wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_REAL_TYPE
wxUniChar(wchar_t c) { m_value = c; }
#endif
// functions
operator char() const { return To8bit(m_value); }
operator unsigned char() const { return (unsigned char)To8bit(m_value); }
-#if wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_REAL_TYPE
operator wchar_t() const { return (wchar_t)m_value; }
#endif
operator int() const { return (int)m_value; }
bool operator&&(bool v) const { return (bool)*this && v; }
// Assignment operators:
- wxUniChar& operator=(const wxUniChar& c) { m_value = c.m_value; return *this; }
+ wxUniChar& operator=(const wxUniChar& c) { if (&c != this) m_value = c.m_value; return *this; }
wxUniChar& operator=(const wxUniCharRef& c);
wxUniChar& operator=(char c) { m_value = From8bit(c); return *this; }
wxUniChar& operator=(unsigned char c) { m_value = From8bit((char)c); return *this; }
-#if wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_REAL_TYPE
wxUniChar& operator=(wchar_t c) { m_value = c; return *this; }
#endif
wxUniChar& operator=(int c) { m_value = c; return *this; }
private:
- static value_type From8bit(char c);
- static char To8bit(value_type c);
+ // notice that we implement these functions inline for 7-bit ASCII
+ // characters purely for performance reasons
+ static value_type From8bit(char c)
+ {
+#if wxUSE_UNICODE
+ if ( (unsigned char)c < 0x80 )
+ return c;
+
+ return FromHi8bit(c);
+#else
+ return c;
+#endif
+ }
+
+ static char To8bit(value_type c)
+ {
+#if wxUSE_UNICODE
+ if ( c < 0x80 )
+ return c;
+
+ return ToHi8bit(c);
+#else
+ return c;
+#endif
+ }
+
+ // helpers of the functions above called to deal with non-ASCII chars
+ static value_type FromHi8bit(char c);
+ static char ToHi8bit(value_type c);
private:
value_type m_value;
// create the reference
#if wxUSE_UNICODE_UTF8
- wxUniCharRef(wxStringIteratorNode& node, iterator pos) : m_node(node), m_pos(pos) {}
+ wxUniCharRef(wxString& str, iterator pos) : m_str(str), m_pos(pos) {}
#else
wxUniCharRef(iterator pos) : m_pos(pos) {}
#endif
// that must be used explicitly (this is more than using 'explicit'
// keyword on ctor!):
#if wxUSE_UNICODE_UTF8
- static wxUniCharRef CreateForString(wxStringIteratorNode& node, iterator pos)
- { return wxUniCharRef(node, pos); }
+ static wxUniCharRef CreateForString(wxString& str, iterator pos)
+ { return wxUniCharRef(str, pos); }
#else
static wxUniCharRef CreateForString(iterator pos)
{ return wxUniCharRef(pos); }
#endif
wxUniCharRef& operator=(const wxUniCharRef& c)
- { return *this = c.UniChar(); }
+ { if (&c != this) *this = c.UniChar(); return *this; }
wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(unsigned char c) { return *this = wxUniChar(c); }
-#if wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_REAL_TYPE
wxUniCharRef& operator=(wchar_t c) { return *this = wxUniChar(c); }
#endif
wxUniCharRef& operator=(int c) { return *this = wxUniChar(c); }
// Conversions to the same types as wxUniChar is convertible too:
operator char() const { return UniChar(); }
operator unsigned char() const { return UniChar(); }
-#if wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_REAL_TYPE
operator wchar_t() const { return UniChar(); }
#endif
operator int() const { return UniChar(); }
wxUniChar UniChar() const { return *m_pos; }
#endif
- friend class WXDLLIMPEXP_BASE wxUniChar;
+ friend class WXDLLIMPEXP_FWD_BASE wxUniChar;
private:
// reference to the string and pointer to the character in string
#if wxUSE_UNICODE_UTF8
- wxStringIteratorNode& m_node;
+ wxString& m_str;
#endif
iterator m_pos;
};