#include "wx/wxprec.h"
+#if wxUSE_TIMER
+
#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/module.h"
#include "wx/event.h"
#endif
+#include "wx/apptrait.h"
#include "wx/longlong.h"
#include <sys/time.h>
#include "wx/unix/private/timer.h"
#include "wx/listimpl.cpp"
-WX_DEFINE_LIST(wxTimerList);
+WX_DEFINE_LIST(wxTimerList)
// trace mask for the debugging messages used here
#define wxTrace_Timer wxT("timer")
return true;
}
-void wxTimerScheduler::NotifyExpired()
+bool wxTimerScheduler::NotifyExpired()
{
if ( m_timers.empty() )
- return;
+ return false;
+
+ bool notified = false;
const wxUsecClock_t now = wxGetLocalTimeUsec();
wxUnixTimerImpl * const timer = s->m_timer;
if ( timer->IsOneShot() )
{
+ // the timer needs to be stopped but don't call its Stop() from
+ // here as it would attempt to remove the timer from our list and
+ // we had already done it, so we just need to reset its state
+ timer->MarkStopped();
+
// don't need it any more
delete s;
}
else // reschedule the next timer expiration
{
- s->m_expiration += timer->GetInterval()*1000;
+ // always keep the expiration time in the future, i.e. base it on
+ // the current time instead of just offsetting it from the current
+ // expiration time because it could happen that we're late and the
+ // current expiration time is (far) in the past
+ s->m_expiration = now + timer->GetInterval()*1000;
DoAddTimer(s);
}
// and finally notify the timer
timer->Notify();
+ notified = true;
}
+
+ return notified;
}
// ============================================================================
return wxGetLocalTimeMillis() * 1000L;
}
+wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
+{
+ return new wxUnixTimerImpl(timer);
+}
+
+#endif // wxUSE_TIMER
+