#include <ToolUtils.h>
+//For targeting OSX
+#include "wx/mac/private.h"
+
// ----------------------------------------------------------------------------
// globals
// ----------------------------------------------------------------------------
if ( control == 0 )
currentMouseWindow = (wxWindow*) data ;
else
+ {
currentMouseWindow = wxFindControlFromMacControl( control ) ;
+ if ( currentMouseWindow == NULL && cEvent.GetKind() == kEventMouseMoved )
+ {
+ // for wxToolBar to function we have to send certaint events to it
+ // instead of its children (wxToolBarTools)
+ ControlRef parent ;
+ GetSuperControl(control, &parent );
+ wxWindow *wxParent = wxFindControlFromMacControl( parent ) ;
+ if ( wxParent && wxParent->IsKindOf( CLASSINFO( wxToolBar ) ) )
+ currentMouseWindow = wxParent ;
+ }
+ }
}
}
cursorPoint += cursorTarget->GetPosition() ;
}
- // update focus
-
- if ( wxevent.GetEventType() == wxEVT_LEFT_DOWN )
- {
- // set focus to this window
- if (currentMouseWindow->AcceptsFocus() && wxWindow::FindFocus()!=currentMouseWindow)
- currentMouseWindow->SetFocus();
- }
-
// make tooltips current
#if wxUSE_TOOLTIPS
result = noErr;
else
{
+ // if the user code did _not_ handle the event, then perform the
+ // default processing
+ if ( wxevent.GetEventType() == wxEVT_LEFT_DOWN )
+ {
+ // ... that is set focus to this window
+ if (currentMouseWindow->AcceptsFocus() && wxWindow::FindFocus()!=currentMouseWindow)
+ currentMouseWindow->SetFocus();
+ }
+
ControlPartCode dummyPart ;
// if built-in find control is finding the wrong control (ie static box instead of overlaid
// button, we cannot let the standard handler do its job, but must handle manually
(FindControlUnderMouse(windowMouseLocation , window , &dummyPart) !=
wxMacFindControlUnderMouse( windowMouseLocation , window , &dummyPart ) ) )
{
- EventModifiers modifiers = cEvent.GetParameter<EventModifiers>(kEventParamKeyModifiers, typeUInt32) ;
- Point clickLocation = windowMouseLocation ;
-#if TARGET_API_MAC_OSX
- currentMouseWindow->MacRootWindowToWindow( &clickLocation.h , &clickLocation.v ) ;
-#endif
- HandleControlClick( (ControlRef) currentMouseWindow->GetHandle() , clickLocation ,
- modifiers , (ControlActionUPP ) -1 ) ;
+ if ( currentMouseWindow->MacIsReallyEnabled() )
+ {
+ EventModifiers modifiers = cEvent.GetParameter<EventModifiers>(kEventParamKeyModifiers, typeUInt32) ;
+ Point clickLocation = windowMouseLocation ;
+ #if TARGET_API_MAC_OSX
+ currentMouseWindow->MacRootWindowToWindow( &clickLocation.h , &clickLocation.v ) ;
+ #endif
+ HandleControlClick( (ControlRef) currentMouseWindow->GetHandle() , clickLocation ,
+ modifiers , (ControlActionUPP ) -1 ) ;
+ }
result = noErr ;
}
}
int x = (int)pos.x;
int y = (int)pos.y;
- if ( y < 50 )
- y = 50 ;
- if ( x < 20 )
- x = 20 ;
+
+ wxRect display = wxGetClientDisplayRect() ;
+
+ if ( x == wxDefaultPosition.x )
+ x = display.x ;
+
+ if ( y == wxDefaultPosition.y )
+ y = display.y ;
int w = WidthDefault(size.x);
int h = HeightDefault(size.y);
{
wclass = kDocumentWindowClass ;
}
+#if defined( __WXMAC__ ) && TARGET_API_MAC_OSX && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_2 )
+ else if ( HasFlag( wxFRAME_DRAWER ) )
+ {
+ wclass = kDrawerWindowClass;
+ // Should this be left for compositing check below?
+ // CreateNewWindow will fail without it, should wxDrawerWindow turn
+ // on compositing before calling MacCreateRealWindow?
+ attr |= kWindowCompositingAttribute;// | kWindowStandardHandlerAttribute;
+ }
+#endif //10.2 and up
else
{
if ( HasFlag( wxMINIMIZE_BOX ) || HasFlag( wxMAXIMIZE_BOX ) ||