+ if ( m_style & wxBUFFER_CLIENT_AREA )
+ GetDeviceOrigin(&x, &y);
+
+ // avoid blitting too much: if we were created for a bigger bitmap (and
+ // reused for a smaller one later) we should only blit the real bitmap area
+ // and not the full allocated back buffer
+ int widthDC,
+ heightDC;
+
+ m_dc->GetSize(&widthDC, &heightDC);