wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) :
wxWindowDCImpl( owner )
{
+#if wxOSX_USE_COCOA_OR_CARBON
CGRect cgbounds ;
cgbounds = CGDisplayBounds(CGMainDisplayID());
m_width = (wxCoord)cgbounds.size.width;
m_height = (wxCoord)cgbounds.size.height;
+#else
+ wxDisplaySize( &m_width, &m_height );
+#endif
#if wxOSX_USE_COCOA_OR_IPHONE
SetGraphicsContext( wxGraphicsContext::Create() );
#else
#endif
}
+#if wxOSX_USE_IPHONE
+// Apple has allowed usage of this API as of 15th Dec 2009w
+extern CGImageRef UIGetScreenImage();
+#endif
+
// TODO Switch to CGWindowListCreateImage for 10.5 and above
wxBitmap wxScreenDCImpl::DoGetAsBitmap(const wxRect *subrect) const
CGRect srcRect = CGRectMake(rect.x, rect.y, rect.width, rect.height);
CGContextRef context = (CGContextRef)bmp.GetHBITMAP();
-
+
CGContextSaveGState(context);
-
+
CGContextTranslateCTM( context, 0, m_height );
CGContextScaleCTM( context, 1, -1 );
-
+
if ( subrect )
srcRect = CGRectOffset( srcRect, -subrect->x, -subrect->y ) ;
-
+
CGImageRef image = grabViaOpenGL(kCGNullDirectDisplay, srcRect);
-
+
wxASSERT_MSG(image, wxT("wxScreenDC::GetAsBitmap - unable to get screenshot."));
-
+
CGContextDrawImage(context, srcRect, image);
+ CGImageRelease(image);
+
CGContextRestoreGState(context);
+#else
+ // TODO implement using UIGetScreenImage, CGImageCreateWithImageInRect, CGContextDrawImage
#endif
return bmp;
}