consideration of your agreement to the following terms, and your use, installation or modification
of this Apple software constitutes acceptance of these terms. If you do not agree with these terms,
please do not use, install or modify this Apple software.
-
+
In consideration of your agreement to abide by the following terms, and subject to these
terms, Apple grants you a personal, non-exclusive license, under Apple\xd5s copyrights in
this original Apple software (the "Apple Software"), to use and modify the Apple Software,
licenses, express or implied, are granted by Apple herein, including but not limited
to any patent rights that may be infringed by your derivative works or by other works
in which the Apple Software may be incorporated.
-
+
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES,
EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT,
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS
USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
-
+
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
+#include "wx/wxprec.h"
+
+#if wxOSX_USE_COCOA_OR_CARBON
+
#import <CoreFoundation/CoreFoundation.h>
#import <ApplicationServices/ApplicationServices.h>
#import <OpenGL/OpenGL.h>
void * topP;
void * bottomP;
void * base;
-
-
+
+
top = 0;
bottom = height - 1;
base = data;
buffer = malloc(rowBytes);
-
-
+
+
while ( top < bottom )
{
topP = (void *)((top * rowBytes) + (intptr_t)base);
bottomP = (void *)((bottom * rowBytes) + (intptr_t)base);
-
-
+
+
/*
* Save and swap scanlines.
*
bcopy( topP, buffer, rowBytes );
bcopy( bottomP, topP, rowBytes );
bcopy( buffer, bottomP, rowBytes );
-
+
++top;
--bottom;
}
* using CFRelease().
* Returns NULL on an error.
*/
-
+
CGImageRef grabViaOpenGL(CGDirectDisplayID display, CGRect srcRect)
{
CGContextRef bitmap;
long bytewidth;
GLint width, height;
long bytes;
-
+
CGLContextObj glContextObj;
CGLPixelFormatObj pixelFormatObj ;
GLint numPixelFormats ;
(CGLPixelFormatAttribute) 0, /* Display mask bit goes here */
(CGLPixelFormatAttribute) 0
} ;
-
-
+
+
if ( display == kCGNullDirectDisplay )
display = CGMainDisplayID();
attribs[2] = (CGLPixelFormatAttribute) CGDisplayIDToOpenGLDisplayMask(display);
-
-
+
+
/* Build a full-screen GL context */
CGLChoosePixelFormat( attribs, &pixelFormatObj, &numPixelFormats );
if ( pixelFormatObj == NULL ) // No full screen context support
CGLDestroyPixelFormat( pixelFormatObj ) ;
if ( glContextObj == NULL )
return NULL;
-
-
+
+
CGLSetCurrentContext( glContextObj ) ;
CGLSetFullScreen( glContextObj ) ;
-
-
+
+
glReadBuffer(GL_FRONT);
-
-
+
+
width = (GLint)srcRect.size.width;
height = (GLint)srcRect.size.height;
-
-
+
+
bytewidth = width * 4; // Assume 4 bytes/pixel for now
bytewidth = (bytewidth + 3) & ~3; // Align to 4 bytes
bytes = bytewidth * height; // width * height
-
+
/* Build bitmap context */
data = malloc(height * bytewidth);
if ( data == NULL )
}
bitmap = CGBitmapContextCreate(data, width, height, 8, bytewidth,
wxMacGetGenericRGBColorSpace(), kCGImageAlphaNoneSkipFirst /* XRGB */);
-
-
+
+
/* Read framebuffer into our bitmap */
glFinish(); /* Finish all OpenGL commands */
glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
-
+
/*
* Fetch the data in XRGB format, matching the bitmap context.
*/
* invert it. Pixel reformatting can also be done here.
*/
swizzleBitmap(data, bytewidth, height);
-
-
+
+
/* Make an image out of our bitmap; does a cheap vm_copy of the bitmap */
image = CGBitmapContextCreateImage(bitmap);
-
+
/* Get rid of bitmap */
CFRelease(bitmap);
free(data);
-
-
+
+
/* Get rid of GL context */
CGLSetCurrentContext( NULL );
CGLClearDrawable( glContextObj ); // disassociate from full screen
CGLDestroyContext( glContextObj ); // and destroy the context
-
+
/* Returned image has a reference count of 1 */
return image;
}
+#endif