# For debugging
##wx.Trap();
+##print "wx.VERSION_STRING = ", wx.VERSION_STRING
##print os.getpid();
-##raw_input("Press a key...")
+##raw_input("Press Enter...")
#---------------------------------------------------------------------------
_treeList = [
# new stuff
- ('Recent Additions', [
+ ('Recent Additions and Updates', [
'VListBox',
'Listbook',
'MaskedNumCtrl',
]),
# need libs not coming with the demo
- ('Objects using an external library', [
+ ('Samples using an external library', [
'GLCanvas',
]),
self.Centre(wx.BOTH)
self.CreateStatusBar(1, wx.ST_SIZEGRIP)
- splitter = wx.SplitterWindow(self, -1, style=wx.CLIP_CHILDREN)
- splitter2 = wx.SplitterWindow(splitter, -1, style=wx.CLIP_CHILDREN)
+ splitter = wx.SplitterWindow(self, -1, style=wx.CLIP_CHILDREN | wx.SP_LIVE_UPDATE | wx.SP_3D)
+ splitter2 = wx.SplitterWindow(splitter, -1, style=wx.CLIP_CHILDREN | wx.SP_LIVE_UPDATE | wx.SP_3D)
# Set up a log on the View Log Notebook page
self.log = wx.TextCtrl(splitter2, -1,
style = wx.TE_MULTILINE|wx.TE_READONLY|wx.HSCROLL)
-
+
# Set the wxWindows log target to be this textctrl
#wx.Log_SetActiveTarget(wx.LogTextCtrl(self.log))
self.tree.EnsureVisible(selectedDemo)
- wx.LogMessage('window handle: %s' % self.GetHandle())
+## wx.LogMessage('window handle: %s' % self.GetHandle())
#---------------------------------------------
the main frame when it is time to do so.
"""
- wx.InitAllImageHandlers()
-
# Normally when using a SplashScreen you would create it, show
# it and then continue on with the applicaiton's
# initialization, finally creating and showing the main
# application window(s). In this case we have nothing else to
# do so we'll delay showing the main frame until later (see
- # OnClose above) so the users can see the SplashScrren effect.
+ # OnClose above) so the users can see the SplashScreen effect.
splash = MySplashScreen()
splash.Show()