# End Source File
# Begin Source File
+SOURCE=.\common\bmpbase.cpp
+# End Source File
+# Begin Source File
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SOURCE=.\common\choiccmn.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\common\dynload.cpp
+# End Source File
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SOURCE=.\common\effects.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\common\imagiff.cpp
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SOURCE=.\common\imagjpeg.cpp
# End Source File
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# End Source File
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SOURCE=.\common\odbc.cpp
# End Source File
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SOURCE=.\common\sizer.cpp
# End Source File
# Begin Source File
SOURCE=..\include\wx\univ\setup.h
!IF "$(CFG)" == "wxUniv - Win32 Release"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
+# Begin Custom Build - Creating lib\univ\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
"../lib/univ/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
# End Custom Build
!ELSEIF "$(CFG)" == "wxUniv - Win32 Debug"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
+# Begin Custom Build - Creating lib\univd\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
"../lib/univd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
# End Source File
# Begin Source File
+SOURCE=..\include\wx\dirctrl.h
+# End Source File
+# Begin Source File
+
SOURCE=..\include\wx\dirdlg.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
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+# End Source File
+# Begin Source File
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SOURCE=..\include\wx\encconv.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=..\include\wx\imagiff.h
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SOURCE=..\include\wx\imagjpeg.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=..\include\wx\objstrm.h
-# End Source File
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SOURCE=..\include\wx\odbc.h
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-# Begin Source File
-
SOURCE=..\include\wx\settings.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=..\include\wx\unzip.h
+# End Source File
+# Begin Source File
+
SOURCE=..\include\wx\url.h
# End Source File
# Begin Source File