+ else
+ {
+ sm_stdColours[0] = RGB(000,000,000) ;
+ sm_stdColours[1] = RGB(128,128,128) ;
+ sm_stdColours[2] = RGB(192,192,192) ;
+ sm_stdColours[3] = RGB(255,255,255) ;
+ sm_stdColours[4] = RGB(000,000,255) ;
+ sm_stdColours[5] = RGB(255,000,255) ;
+ sm_coloursInit = TRUE;
+ }
+ }
+
+ HBITMAP hBitmap = (HBITMAP) bitmap;
+
+ COLORMAP ColorMap[5];
+
+ ColorMap[0].from = sm_stdColours[0]; ColorMap[0].to = COLOR_BTNTEXT; // black (0, 0 0)
+ ColorMap[1].from = sm_stdColours[1]; ColorMap[1].to = COLOR_BTNSHADOW; // dark grey (128, 128, 128)
+ ColorMap[2].from = sm_stdColours[2]; ColorMap[2].to = COLOR_BTNFACE; // bright grey (192, 192, 192)
+ ColorMap[3].from = sm_stdColours[3]; ColorMap[3].to = COLOR_BTNHIGHLIGHT; // white (255, 255, 255)
+ // ColorMap[4].from = sm_stdColours[4]; ColorMap[4].to = COLOR_HIGHLIGHT; // blue (0, 0, 255)
+ ColorMap[4].from = sm_stdColours[5]; ColorMap[4].to = COLOR_WINDOW; // magenta (255, 0, 255)
+
+#if 0
+ {
+ {BGR_BUTTONTEXT, COLOR_BTNTEXT}, // black
+ {BGR_BUTTONSHADOW, COLOR_BTNSHADOW}, // dark grey
+ {BGR_BUTTONFACE, COLOR_BTNFACE}, // bright grey
+ {BGR_BUTTONHILIGHT, COLOR_BTNHIGHLIGHT},// white
+ /* {BGR_BACKGROUNDSEL, COLOR_HIGHLIGHT}, // blue */
+ {BGR_BACKGROUND, COLOR_WINDOW} // magenta
+ };
+#endif
+
+ int NUM_MAPS = (sizeof(ColorMap)/sizeof(COLORMAP));
+ int n;
+ for ( n = 0; n < NUM_MAPS; n++)
+ {
+ ColorMap[n].to = ::GetSysColor(ColorMap[n].to);