{ n = n->GetNext(); continue; }
// checking boolean is a bit ugly here (see GetBool() )
- wxString v = n->GetPropVal(wxT("checked"), wxEmptyString);
+ wxString v = n->GetAttribute(wxT("checked"), wxEmptyString);
v.MakeLower();
- if (v && v == wxT("1"))
+ if (v == wxT("1"))
control->Check( i, true );
i++;