union wxListKeyValue
{
long integer;
- wxChar *string;
+ wxString *string;
};
// a struct which may contain both types of keys
{ }
wxListKey(long i) : m_keyType(wxKEY_INTEGER)
{ m_key.integer = i; }
- wxListKey(const wxChar *s) : m_keyType(wxKEY_STRING)
- { m_key.string = wxStrdup(s); }
wxListKey(const wxString& s) : m_keyType(wxKEY_STRING)
- { m_key.string = wxStrdup(s.c_str()); }
+ { m_key.string = new wxString(s); }
// accessors
wxKeyType GetKeyType() const { return m_keyType; }
- const wxChar *GetString() const
- { wxASSERT( m_keyType == wxKEY_STRING ); return m_key.string; }
+ const wxString GetString() const
+ { wxASSERT( m_keyType == wxKEY_STRING ); return *m_key.string; }
long GetNumber() const
{ wxASSERT( m_keyType == wxKEY_INTEGER ); return m_key.integer; }
~wxListKey()
{
if ( m_keyType == wxKEY_STRING )
- free(m_key.string);
+ delete m_key.string;
}
private:
virtual ~wxNodeBase();
// FIXME no check is done that the list is really keyed on strings
- const wxChar *GetKeyString() const { return m_key.string; }
+ wxString GetKeyString() const { return *m_key.string; }
long GetKeyInteger() const { return m_key.integer; }
// Necessary for some existing code
- void SetKeyString(wxChar* s) { m_key.string = s; }
+ void SetKeyString(const wxString& s) { m_key.string = new wxString(s); }
void SetKeyInteger(long i) { m_key.integer = i; }
#ifdef wxLIST_COMPATIBILITY
// keyed append
wxNodeBase *Append(long key, void *object);
- wxNodeBase *Append(const wxChar *key, void *object);
+ wxNodeBase *Append(const wxString& key, void *object);
// removes node from the list but doesn't delete it (returns pointer
// to the node or NULL if it wasn't found in the list)