-// NB: We can't use enum because there would be ambiguity between the
-// two Play() prototypes when called without explicit parameters
-// if WXWIN_COMPATIBILITY_2_4.
-// We can't use enum with some compilers either, because they
-// keep reporting nonexistent ambiguities between
-// Play(unsigned) and static Play(const wxString&, unsigned).
+// NB: We can't use enum with some compilers, because they keep reporting
+// nonexistent ambiguities between Play(unsigned) and static Play(const
+// wxString&, unsigned).