// Sockets and timers send events, too
DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_BASE, wxEVT_SOCKET, 50)
- DECLARE_EVENT_TYPE(wxEVT_TIMER , 80)
+ DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_BASE, wxEVT_TIMER , 80)
// Mouse event types
DECLARE_EVENT_TYPE(wxEVT_LEFT_DOWN, 100)
// to allow the event processing by the base classes (calling event.Skip()
// is the analog of calling the base class version of a virtual function)
void Skip(bool skip = true) { m_skipped = skip; }
- bool GetSkipped() const { return m_skipped; };
+ bool GetSkipped() const { return m_skipped; }
// this function is used to create a copy of the event polymorphically and
// all derived classes must implement it because otherwise wxPostEvent()
virtual wxEvent *Clone() const { return new wxMouseCaptureChangedEvent(*this); }
- wxWindow* GetCapturedWindow() const { return m_gainedCapture; };
+ wxWindow* GetCapturedWindow() const { return m_gainedCapture; }
private:
wxWindow* m_gainedCapture;