+ }
+
+ return 0;
+}
+
+
+int wxEntryInitGui()
+{
+ int retValue = 0;
+
+ if ( !wxTheApp->OnInitGui() )
+ retValue = -1;
+
+ wxGetRootWindow();
+
+ return retValue;
+}
+
+
+void wxEntryCleanup()
+{
+#if wxUSE_LOG
+ // flush the logged messages if any
+ wxLog *log = wxLog::GetActiveTarget();
+ if (log != NULL && log->HasPendingMessages())
+ log->Flush();
+
+ // continuing to use user defined log target is unsafe from now on because
+ // some resources may be already unavailable, so replace it by something
+ // more safe
+ wxLog *oldlog = wxLog::SetActiveTarget(new wxLogStderr);
+ if ( oldlog )
+ delete oldlog;
+#endif // wxUSE_LOG
+
+ wxApp::CleanUp();
+
+ gdk_threads_leave();
+}
+
+
+
+int wxEntry( int argc, char *argv[] )
+{
+#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
+ // This seems to be necessary since there are 'rogue'
+ // objects present at this point (perhaps global objects?)
+ // Setting a checkpoint will ignore them as far as the
+ // memory checking facility is concerned.
+ // Of course you may argue that memory allocated in globals should be
+ // checked, but this is a reasonable compromise.
+ wxDebugContext::SetCheckpoint();
+#endif
+ int err = wxEntryStart(argc, argv);
+ if (err)
+ return err;