return new wxAuiFloatingFrame(parent, this, pane_info);
}
+bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
+{
+ // if a key modifier is pressed while dragging the frame,
+ // don't dock the window
+ return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
+}
+
// GetPane() looks up a wxAuiPaneInfo structure based
// on the supplied window pointer. Upon failure, GetPane()
// returns an empty wxAuiPaneInfo, a condition which can be checked
void wxAuiManager::Update()
{
+ m_hover_button = NULL;
+
wxSizer* sizer;
int i, pane_count = m_panes.GetCount();
{
// frame already exists, make sure it's position
// and size reflect the information in wxAuiPaneInfo
- if (p.frame->GetPosition() != p.floating_pos)
+ if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
{
p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
p.floating_size.x, p.floating_size.y,
// if a key modifier is pressed while dragging the frame,
// don't dock the window
- if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
+ if (!CanDockPanel(pane))
{
HideHint();
return;
// if a key modifier is pressed while dragging the frame,
// don't dock the window
- if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
+ if (CanDockPanel(pane))
{
// do the drop calculation
DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
{
- if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
+ if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
{
- // try to find the pane
- wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
-
SetActivePane(m_panes, wnd);
Repaint();
}
{
wxAuiDockUIPart& part = m_uiparts.Item(i);
- // don't draw hidden pane items
- if (part.sizer_item && !part.sizer_item->IsShown())
+ // don't draw hidden pane items or items that aren't windows
+ if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
continue;
switch (part.type)
if (part->type == wxAuiDockUIPart::typeDockSizer ||
part->type == wxAuiDockUIPart::typePaneSizer)
{
- if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
- return;
+ // Removing this restriction so that a centre pane can be resized
+ //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ // return;
// a dock may not be resized if it has a single
// pane which is not resizable
- if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
- return;
-
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
// set the caption as active
Repaint();
}
+ if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ return;
+
m_action = actionClickCaption;
m_action_part = part;
m_action_start = wxPoint(event.m_x, event.m_y);
// active panes are allowed by the owner)
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
- if (GetPane(event.GetWindow()).IsOk())
+ wxAuiPaneInfo& pane = GetPane(event.GetWindow());
+ if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
{
SetActivePane(m_panes, event.GetWindow());
m_frame->Refresh();