#include "wx/imaglist.h"
#include "wx/control.h"
#include "wx/timer.h"
-#include "wx/textctrl.h"
#include "wx/dcclient.h"
#include "wx/scrolwin.h"
#include "wx/settings.h"
// We have to hand down a few functions
- bool SetBackgroundColour( const wxColour &colour );
- bool SetForegroundColour( const wxColour &colour );
- bool SetFont( const wxFont &font );
+ virtual void Freeze();
+ virtual void Thaw();
+
+ virtual bool SetBackgroundColour( const wxColour &colour );
+ virtual bool SetForegroundColour( const wxColour &colour );
+ virtual wxColour GetBackgroundColour() const;
+ virtual wxColour GetForegroundColour() const;
+ virtual bool SetFont( const wxFont &font );
+ virtual bool SetCursor( const wxCursor &cursor );
#if wxUSE_DRAG_AND_DROP
- void SetDropTarget( wxDropTarget *dropTarget );
- wxDropTarget *GetDropTarget() const;
+ virtual void SetDropTarget( wxDropTarget *dropTarget );
+ virtual wxDropTarget *GetDropTarget() const;
#endif
- bool SetCursor( const wxCursor &cursor );
- wxColour GetBackgroundColour() const;
- wxColour GetForegroundColour() const;
- bool DoPopupMenu( wxMenu *menu, int x, int y );
- void SetFocus();
+ virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
+
+ virtual void SetFocus();
// implementation
// --------------
private:
// Virtual function hiding supression
- virtual void Update() { wxWindowBase::Update(); }
+ virtual void Update() { wxWindow::Update(); }
// create the header window
void CreateHeaderWindow();