// For some reason, we need to make the client size a couple of pixels
// bigger for all of the bitmap to show.
+ // Or do we?
#ifdef __WXMSW__
- int fudge = 2;
+ int fudge = 0;
#else
int fudge = 0;
#endif
void wxSplashScreen::OnNotify(wxTimerEvent& event)
{
- m_timer.Stop();
- this->Destroy();
+ Close(TRUE);
}
void wxSplashScreen::OnCloseWindow(wxCloseEvent& event)