// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+// ===========================================================================
+// declarations
+// ===========================================================================
+
+// ---------------------------------------------------------------------------
+// headers
+// ---------------------------------------------------------------------------
+
#ifdef __GNUG__
-#pragma implementation "statbmp.h"
+ #pragma implementation "statbmp.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
+#include "wx/window.h"
+#include "wx/msw/private.h"
+
#ifndef WX_PRECOMP
-#include "wx/statbmp.h"
+ #include "wx/icon.h"
+ #include "wx/statbmp.h"
#endif
#include <stdio.h>
-#include "wx/msw/private.h"
-#if !USE_SHARED_LIBRARY
+// ---------------------------------------------------------------------------
+// macors
+// ---------------------------------------------------------------------------
+
IMPLEMENT_DYNAMIC_CLASS(wxStaticBitmap, wxControl)
-#endif
-/*
- * wxStaticBitmap
- */
+// ===========================================================================
+// implementation
+// ===========================================================================
+
+// ---------------------------------------------------------------------------
+// wxStaticBitmap
+// ---------------------------------------------------------------------------
bool wxStaticBitmap::Create(wxWindow *parent, wxWindowID id,
- const wxBitmap& bitmap,
- const wxPoint& pos,
- const wxSize& size,
- long style,
- const wxString& name)
+ const wxGDIImage& bitmap,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name)
{
- m_messageBitmap = bitmap;
- SetName(name);
- if (parent) parent->AddChild(this);
-
- m_backgroundColour = parent->GetBackgroundColour() ;
- m_foregroundColour = parent->GetForegroundColour() ;
-
- if ( id == -1 )
- m_windowId = (int)NewControlId();
- else
- m_windowId = id;
-
- int x = pos.x;
- int y = pos.y;
- int width = size.x;
- int height = size.y;
-
- if ( width < 0 && bitmap.Ok() )
- width = bitmap.GetWidth();
- if ( height < 0 && bitmap.Ok() )
- height = bitmap.GetHeight();
-
- m_windowStyle = style;
-
- // Use an ownerdraw button to produce a static bitmap, since there's
- // no ownerdraw static.
- // TODO: perhaps this should be a static item, with style SS_BITMAP.
- m_hWnd = (WXHWND)CreateWindow
- (
- "BUTTON",
- "",
- BS_OWNERDRAW | WS_TABSTOP | WS_CHILD | WS_VISIBLE,
- 0, 0, 0, 0,
- (HWND)parent->GetHWND(),
- (HMENU)m_windowId,
- wxGetInstance(),
- NULL
- );
-
- // Subclass again for purposes of dialog editing mode
- SubclassWin(m_hWnd);
-
- SetFont(GetParent()->GetFont());
-
- SetSize(x, y, width, height);
- return TRUE;
-}
+ Init();
-void wxStaticBitmap::SetSize(int x, int y, int width, int height, int sizeFlags)
-{
- int currentX, currentY;
- GetPosition(¤tX, ¤tY);
- int x1 = x;
- int y1 = y;
+ SetName(name);
+ if (parent)
+ parent->AddChild(this);
- if (x == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
- x1 = currentX;
- if (y == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
- y1 = currentY;
+ m_backgroundColour = parent->GetBackgroundColour() ;
+ m_foregroundColour = parent->GetForegroundColour() ;
- AdjustForParentClientOrigin(x1, y1, sizeFlags);
+ if ( id == -1 )
+ m_windowId = (int)NewControlId();
+ else
+ m_windowId = id;
- int actualWidth = width;
- int actualHeight = height;
+ int x = pos.x;
+ int y = pos.y;
+ int width = size.x;
+ int height = size.y;
- int ww, hh;
- GetSize(&ww, &hh);
+ m_windowStyle = style;
- // If we're prepared to use the existing width, then...
- if (width == -1 && ((sizeFlags & wxSIZE_AUTO_WIDTH) != wxSIZE_AUTO_WIDTH))
- actualWidth = ww;
- else actualWidth = width;
+ // we may have either bitmap or icon: if a bitmap with mask is passed, we
+ // will transform it to an icon ourselves because otherwise the mask will
+ // be ignored by Windows
+ wxIcon *icon = (wxIcon *)NULL;
+ m_isIcon = bitmap.IsKindOf(CLASSINFO(wxIcon));
+ if ( !m_isIcon )
+ {
+ const wxBitmap& bmp = (const wxBitmap&)bitmap;
+ wxMask *mask = bmp.GetMask();
+ if ( mask && mask->GetMaskBitmap() )
+ {
+ icon = new wxIcon;
+ icon->CopyFromBitmap(bmp);
+
+ m_isIcon = TRUE;
+ }
+ }
- // If we're prepared to use the existing height, then...
- if (height == -1 && ((sizeFlags & wxSIZE_AUTO_HEIGHT) != wxSIZE_AUTO_HEIGHT))
- actualHeight = hh;
- else actualHeight = height;
+#ifdef __WIN32__
+ // create a static control with either SS_BITMAP or SS_ICON style depending
+ // on what we have here
+ const wxChar *classname = wxT("STATIC");
+ int winstyle = m_isIcon ? SS_ICON : SS_BITMAP;
+#else // Win16
+ const wxChar *classname = wxT("BUTTON");
+ int winstyle = BS_OWNERDRAW;
+#endif // Win32
+
+ m_hWnd = (WXHWND)::CreateWindow
+ (
+ classname,
+ wxT(""),
+ // NOT DISABLED!!! We want to move it in Dialog Editor.
+ winstyle | WS_CHILD | WS_VISIBLE, // | WS_DISABLED,
+ 0, 0, 0, 0,
+ (HWND)parent->GetHWND(),
+ (HMENU)m_windowId,
+ wxGetInstance(),
+ NULL
+ );
+
+ wxCHECK_MSG( m_hWnd, FALSE, wxT("Failed to create static bitmap") );
+
+ SetImage(icon ? icon : &bitmap);
+ delete icon; // may be NULL, ok
+
+ // Subclass again for purposes of dialog editing mode
+ SubclassWin(m_hWnd);
+
+ SetFont(GetParent()->GetFont());
+
+ SetSize(x, y, width, height);
- MoveWindow((HWND) GetHWND(), x1, y1, actualWidth, actualHeight, TRUE);
+ return TRUE;
}
-void wxStaticBitmap::SetBitmap(const wxBitmap& bitmap)
+bool wxStaticBitmap::ImageIsOk() const
{
- m_messageBitmap = bitmap;
-
- int x, y;
- int w, h;
- GetPosition(&x, &y);
- GetSize(&w, &h);
- RECT rect;
- rect.left = x; rect.top = y; rect.right = x + w; rect.bottom = y + h;
-
- if ( bitmap.Ok() )
- MoveWindow((HWND) GetHWND(), x, y, bitmap.GetWidth(), bitmap.GetHeight(),
- FALSE);
-
- InvalidateRect((HWND) GetParent()->GetHWND(), &rect, TRUE);
+ return m_image && m_image->Ok();
}
-bool wxStaticBitmap::MSWOnDraw(WXDRAWITEMSTRUCT *item)
+void wxStaticBitmap::Free()
{
- long style = GetWindowLong((HWND) GetHWND(), GWL_STYLE);
-#ifdef __WIN32__
- if ((style & 0xFF) == SS_BITMAP)
+ delete m_image;
+
+ m_image = NULL;
+}
+
+wxSize wxStaticBitmap::DoGetBestSize() const
+{
+ // reuse the current size (as wxWindow does) instead of using some
+ // arbitrary default size (as wxControl, our immediate base class, does)
+ return wxWindow::DoGetBestSize();
+}
+
+void wxStaticBitmap::SetImage(const wxGDIImage* image)
+{
+ Free();
+
+ const wxIcon *icon = wxDynamicCast(image, wxIcon);
+ m_isIcon = icon != NULL;
+ if ( m_isIcon )
+ {
+ m_image = new wxIcon(*icon);
+ }
+ else
{
- // Should we call Default() here?
-// Default();
+ wxASSERT_MSG( wxDynamicCast(image, wxBitmap),
+ _T("not an icon and not a bitmap?") );
- // Let default procedure draw the bitmap, which is defined
- // in the Windows resource.
- return FALSE;
+ const wxBitmap *bitmap = (wxBitmap *)image;
+
+ m_image = new wxBitmap(*bitmap);
}
-#endif
+ int x, y;
+ int w, h;
+ GetPosition(&x, &y);
+ GetSize(&w, &h);
+
+#ifdef __WIN32__
+ HANDLE handle = (HANDLE)m_image->GetHandle();
+ ::SendMessage(GetHwnd(), STM_SETIMAGE,
+ m_isIcon ? IMAGE_ICON : IMAGE_BITMAP, (LPARAM)handle);
+#endif // Win32
+
+ if ( ImageIsOk() )
+ {
+ int width = image->GetWidth(),
+ height = image->GetHeight();
+ if ( width && height )
+ {
+ w = width;
+ h = height;
+
+ ::MoveWindow(GetHwnd(), x, y, width, height, FALSE);
+ }
+ }
+
+ RECT rect;
+ rect.left = x;
+ rect.top = y;
+ rect.right = x + w;
+ rect.bottom = y + h;
+ InvalidateRect(GetHwndOf(GetParent()), &rect, TRUE);
+}
+
+// under Win32 we use the standard static control style for this
+#ifdef __WIN16__
+bool wxStaticBitmap::MSWOnDraw(WXDRAWITEMSTRUCT *item)
+{
LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT) item;
- wxBitmap* bitmap = &m_messageBitmap;
+ wxCHECK_MSG( !m_isIcon, FALSE, _T("icons not supported in wxStaticBitmap") );
+
+ wxBitmap* bitmap = (wxBitmap *)m_image;
if ( !bitmap->Ok() )
return FALSE;
if (!old)
return FALSE;
- int x = lpDIS->rcItem.left;
- int y = lpDIS->rcItem.top;
- int width = lpDIS->rcItem.right - x;
- int height = lpDIS->rcItem.bottom - y;
+ int x = lpDIS->rcItem.left;
+ int y = lpDIS->rcItem.top;
+ int width = lpDIS->rcItem.right - x;
+ int height = lpDIS->rcItem.bottom - y;
// Centre the bitmap in the control area
int x1 = (int) (x + ((width - bitmap->GetWidth()) / 2));
return TRUE;
}
+#endif // Win16
-long wxStaticBitmap::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
+// We need this or the control can never be moved e.g. in Dialog Editor.
+long wxStaticBitmap::MSWWindowProc(WXUINT nMsg,
+ WXWPARAM wParam,
+ WXLPARAM lParam)
{
- // Ensure that static items get messages. Some controls don't like this
- // message to be intercepted (e.g. RichEdit), hence the tests.
- if (nMsg == WM_NCHITTEST)
- return (long)HTCLIENT;
+ // Ensure that static items get messages. Some controls don't like this
+ // message to be intercepted (e.g. RichEdit), hence the tests.
+ if ( nMsg == WM_NCHITTEST )
+ return (long)HTCLIENT;
- return wxWindow::MSWWindowProc(nMsg, wParam, lParam);
+ return wxWindow::MSWWindowProc(nMsg, wParam, lParam);
}