class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
// Initialize with raw data
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with raw data
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Load a file or resource
wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
// Load a file or resource
wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
inline wxPalette *GetColourMap(void) const { return GetPalette(); }
void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
#endif
inline wxPalette *GetColourMap(void) const { return GetPalette(); }
void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
#endif
void SetMask(wxMask *mask) ;
inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
void SetMask(wxMask *mask) ;
inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
void SetHBITMAP(WXHBITMAP bmp);
inline WXHBITMAP GetHBITMAP(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
inline void SetSelectedInto(wxDC *dc) { if (M_BITMAPDATA) M_BITMAPDATA->m_selectedInto = dc; }
void SetHBITMAP(WXHBITMAP bmp);
inline WXHBITMAP GetHBITMAP(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
inline void SetSelectedInto(wxDC *dc) { if (M_BITMAPDATA) M_BITMAPDATA->m_selectedInto = dc; }
bool FreeResource(bool force = FALSE);
// Creates a bitmap that matches the device context's depth, from
bool FreeResource(bool force = FALSE);
// Creates a bitmap that matches the device context's depth, from