for this style.}
\twocolitem{\windowstyle{wxDOUBLE\_BORDER}}{Displays a double border. Windows only.}
\twocolitem{\windowstyle{wxSUNKEN\_BORDER}}{Displays a sunken border.}
-\twocolitem{\windowstyle{wxRAISED\_BORDER}}{Displays a sunken border.}
+\twocolitem{\windowstyle{wxRAISED\_BORDER}}{Displays a raised border.}
\twocolitem{\windowstyle{wxSTATIC\_BORDER}}{Displays a border suitable for a static control.}
\twocolitem{\windowstyle{wxTRANSPARENT\_WINDOW}}{The window is transparent, that is, it will not receive paint
events. Windows only.}
Returns a pointer to the button which is the default for this window, or NULL.
+\membersection{wxWindow::GetDropTarget}\label{wxwindowgetdroptarget}
+
+\constfunc{wxDropTarget*}{GetDropTarget}{\void}
+
+Returns the associated drop target, which may be NULL.
+
+\wxheading{See also}
+
+\helpref{wxWindow::SetDropTarget}{wxwindowsetdroptarget},
+\helpref{Drag and drop overview}{wxdndoverview}
+
\membersection{wxWindow::GetEventHandler}\label{wxwindowgeteventhandler}
\constfunc{wxEvtHandler*}{GetEventHandler}{\void}
\func{void}{OnChar}{\param{wxKeyEvent\&}{ event}}
-Called when the user has pressed a key.
+Called when the user has pressed a key, which has been translated into an ASCII value.
\wxheading{Parameters}
Note that the ASCII values do not have explicit key codes: they are passed as ASCII
values.
+Note that not all keypresses can be intercepted this way. If you wish to intercept special
+keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
+\helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+
Most, but not all, windows allow keypresses to be intercepted.
\wxheading{See also}
+\helpref{wxWindow::OnKeyDown}{wxwindowonkeydown}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
\helpref{Event handling overview}{eventhandlingoverview}
\helpref{wxEraseEvent}{wxeraseevent}, \helpref{Event handling overview}{eventhandlingoverview}
+\membersection{wxWindow::OnKeyDown}\label{wxwindowonkeydown}
+
+\func{void}{OnKeyDown}{\param{wxKeyEvent\&}{ event}}
+
+Called when the user has pressed a key, before it is translated into an ASCII value using other
+modifier keys that might be pressed at the same time.
+
+\wxheading{Parameters}
+
+\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+details about this class.}
+
+\wxheading{Remarks}
+
+This member function is called in response to a key down event. To intercept this event,
+use the EVT\_KEY\_DOWN macro in an event table definition. Your {\bf OnKeyDown} handler may call this
+default function to achieve default keypress functionality.
+
+Note that not all keypresses can be intercepted this way. If you wish to intercept special
+keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
+\helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+
+Most, but not all, windows allow keypresses to be intercepted.
+
+\wxheading{See also}
+
+\helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
+\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+\helpref{Event handling overview}{eventhandlingoverview}
+
+\membersection{wxWindow::OnKeyUp}\label{wxwindowonkeyup}
+
+\func{void}{OnKeyUp}{\param{wxKeyEvent\&}{ event}}
+
+Called when the user has released a key.
+
+\wxheading{Parameters}
+
+\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+details about this class.}
+
+\wxheading{Remarks}
+
+This member function is called in response to a key up event. To intercept this event,
+use the EVT\_KEY\_UP macro in an event table definition. Your {\bf OnKeyUp} handler may call this
+default function to achieve default keypress functionality.
+
+Note that not all keypresses can be intercepted this way. If you wish to intercept special
+keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
+\helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+
+Most, but not all, windows allow key up events to be intercepted.
+
+\wxheading{See also}
+
+\helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown},\rtfsp
+\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+\helpref{Event handling overview}{eventhandlingoverview}
+
\membersection{wxWindow::OnKillFocus}\label{wxwindowonkillfocus}
\func{void}{OnKillFocus}{\param{wxFocusEvent\& }{event}}
\membersection{wxWindow::OnIdle}\label{wxwindowonidle}
-\func{void}{Onidle}{\param{wxIdleEvent\& }{event}}
+\func{void}{OnIdle}{\param{wxIdleEvent\& }{event}}
Provide this member function for any processing which needs to be done
when the application is idle.
\helpref{wxPaintDC}{wxpaintdc},\rtfsp
\helpref{Event handling overview}{eventhandlingoverview}
+\membersection{wxWindow::OnScroll}\label{wxwindowonscroll}
+
\func{void}{OnScroll}{\param{wxScrollEvent\& }{event}}
Called when a scroll event is received from one of the window's built-in scrollbars.
the constraints automatically in OnSize; otherwise, you must
override OnSize and call Layout explicitly.
+\membersection{wxWindow::SetDropTarget}\label{wxwindowsetdroptarget}
+
+\func{void}{SetDropTarget}{\param{wxDropTarget*}{ target}}
+
+Associates a drop target with this window.
+
+If the window already has a drop target, it is deleted.
+
+\wxheading{See also}
+
+\helpref{wxWindow::GetDropTarget}{wxwindowgetdroptarget},
+\helpref{Drag and drop overview}{wxdndoverview}
+
\membersection{wxWindow::SetFocus}\label{wxwindowsetfocus}
\func{virtual void}{SetFocus}{\void}