#include "wx/icon.h"
#include "wx/font.h"
#include "wx/gdicmn.h"
+#include "wx/window.h"
+
+// Clash with Windows header files
+#ifdef StartDoc
+#undef StartDoc
+#endif
+
+#ifdef DrawText
+#undef DrawText
+#endif
+
+#ifdef GetCharWidth
+#undef GetCharWidth
+#endif
class WXDLLEXPORT wxDC: public wxObject
{
wxDC(void);
~wxDC(void);
+#ifdef WX_COMP_INLINE_NO_CLASS
+ inline void BeginDrawing(void) {}
+ inline void EndDrawing(void) {}
+#else
inline void wxDC::BeginDrawing(void) {}
inline void wxDC::EndDrawing(void) {}
+#endif
virtual void FloodFill(long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE) ;
inline void FloodFill(const wxPoint& pt, const wxColour& col, int style=wxFLOOD_SURFACE)
}
// This should probably be made available on other platforms
+#ifdef WX_COMP_INLINE_NO_CLASS
+ int GetDepth(void) const ;
+#else
int wxDC::GetDepth(void) const ;
+#endif
// Implementation
virtual void SetRop(WXHDC cdc);
#define MS_XDEV2LOGREL(x) DeviceToLogicalXRel(x)
#define MS_YDEV2LOGREL(y) DeviceToLogicalYRel(y)
-#define MM_POINTS 7
-#define MM_METRIC 8
+#define MM_POINTS 9
+#define MM_METRIC 10
extern int wxPageNumber;