+ // the fg ROP is applied for the pixels of the mask bitmap which are 1
+ // (for a wxMask this means that this is a non transparent pixel), the
+ // bg ROP is applied for all the others
+
+ wxColour colBg = GetBackgroundColour();
+ HBRUSH hbrBackground =
+ ::CreateSolidBrush(RGB(colBg.Red(), colBg.Green(), colBg.Blue()));
+ HBRUSH hbrOld = (HBRUSH)::SelectObject(hDC, hbrBackground);
+
+ ok = ::MaskBlt(
+ hDC, x1, y1, wBmp, hBmp, // dst
+ memDC, 0, 0, // src
+ (HBITMAP)mask->GetMaskBitmap(), 0, 0, // mask
+ MAKEROP4(SRCCOPY, // fg ROP
+ PATCOPY) // bg ROP
+ );
+
+ ::SelectObject(hDC, hbrOld);
+ ::DeleteObject(hbrBackground);
+ }
+ else
+#endif // Win32
+ {
+ ok = ::BitBlt(hDC, x1, y1, wBmp, hBmp, // dst
+ memDC, 0, 0, // src
+ SRCCOPY); // ROP