#include "wx/string.h"
#include "wx/dcscreen.h"
#include "wx/sashwin.h"
+#include "wx/laywin.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxSashWindow, wxWindow)
{
wxPaintDC dc(this);
-#if 0
- if ( m_borderSize > 0 )
- DrawBorders(dc);
-#endif
+ // if ( m_borderSize > 0 )
+ DrawBorders(dc);
DrawSashes(dc);
}
{
if ( sashHit != wxSASH_NONE )
{
- CaptureMouse();
+ CaptureMouse();
// Required for X to specify that
- // that we wish to draw on top of all windows
- // - and we optimise by specifying the area
- // for creating the overlap window.
- wxScreenDC::StartDrawingOnTop(this);
+ // that we wish to draw on top of all windows
+ // - and we optimise by specifying the area
+ // for creating the overlap window.
+ // Find the first frame or dialog and use this to specify
+ // the area to draw on.
+ wxWindow* parent = this;
+
+ while (parent && !parent->IsKindOf(CLASSINFO(wxDialog)) &&
+ !parent->IsKindOf(CLASSINFO(wxFrame)))
+ parent = parent->GetParent();
+
+ wxScreenDC::StartDrawingOnTop(parent);
// We don't say we're dragging yet; we leave that
// decision for the Dragging() branch, to ensure
}
case wxSASH_LEFT:
{
- if ((x >= GetEdgeMargin(position)) && (x >= 0))
+ if ((x <= GetEdgeMargin(position)) && (x >= 0))
return wxSASH_LEFT;
break;
}
int cw, ch;
GetClientSize(&cw, &ch);
- if (GetChildren().Number() > 0)
+ if (GetChildren().Number() == 1)
{
wxWindow* child = (wxWindow*) (GetChildren().First()->Data());
child->SetSize(x, y, width, height);
}
+ else if (GetChildren().Number() > 1)
+ {
+ // Perhaps multiple children are themselves sash windows.
+ // TODO: this doesn't really work because the subwindows sizes/positions
+ // must be set to leave a gap for the parent's sash (hit-test and decorations).
+ // Perhaps we can allow for this within LayoutWindow, testing whether the parent
+ // is a sash window, and if so, allowing some space for the edges.
+ wxLayoutAlgorithm layout;
+ layout.LayoutWindow(this);
+ }
wxClientDC dc(this);
DrawBorders(dc);