- relationship = rel; otherWin = otherW; otherEdge = otherE; value = val; margin = marg;
-}
-
-void wxIndividualLayoutConstraint::LeftOf(wxWindow *sibling, int marg)
-{ Set(wxLeftOf, sibling, wxLeft, 0, marg); }
-
-void wxIndividualLayoutConstraint::RightOf(wxWindow *sibling, int marg)
-{ Set(wxRightOf, sibling, wxRight, 0, marg); }
-
-void wxIndividualLayoutConstraint::Above(wxWindow *sibling, int marg)
-{ Set(wxAbove, sibling, wxTop, 0, marg); }
-
-void wxIndividualLayoutConstraint::Below(wxWindow *sibling, int marg)
-{ Set(wxBelow, sibling, wxBottom, 0, marg); }
-
-//
-// 'Same edge' alignment
-//
-void wxIndividualLayoutConstraint::SameAs(wxWindow *otherW, wxEdge edge, int marg)
-{ Set(wxPercentOf, otherW, edge, 0, marg); percent = 100; }
-
-// The edge is a percentage of the other window's edge
-void wxIndividualLayoutConstraint::PercentOf(wxWindow *otherW, wxEdge wh, int per)
-{ otherWin = otherW; relationship = wxPercentOf; percent = per;
- otherEdge = wh;
-}
-
-//
-// Edge has absolute value
-//
-void wxIndividualLayoutConstraint::Absolute(int val)
-{ value = val; relationship = wxAbsolute; }
-
-// Reset constraint if it mentions otherWin
-bool wxIndividualLayoutConstraint::ResetIfWin(wxWindow *otherW)
-{
- if (otherW == otherWin)
- {
- myEdge = wxTop; relationship = wxAsIs; margin = 0; value = 0; percent = 0; otherEdge = wxTop;
- otherWin = (wxWindow *) NULL;
- return TRUE;
- }
- else
- return FALSE;
-}
-
-// Try to satisfy constraint
-bool wxIndividualLayoutConstraint::SatisfyConstraint(wxLayoutConstraints *constraints, wxWindow *win)
-{
- if (relationship == wxAbsolute)
- {
- done = TRUE;
- return TRUE;
- }
-
- switch (myEdge)
- {
- case wxLeft:
- {
- switch (relationship)
- {
- case wxLeftOf:
- {
- // We can know this edge if: otherWin is win's parent,
- // or otherWin has a satisfied constraint, or
- // otherWin has no constraint.
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = edgePos - margin;
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxRightOf:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = edgePos + margin;
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxPercentOf:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = (int)(edgePos*(((float)percent)*0.01) + margin);
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxUnconstrained:
- {
- // We know the left-hand edge position if we know
- // the right-hand edge and we know the width; OR if we know the centre and the width.
- if (constraints->right.GetDone() && constraints->width.GetDone())
- {
- value = (constraints->right.GetValue() - constraints->width.GetValue() + margin);
- done = TRUE;
- return TRUE;
- }
- else if (constraints->centreX.GetDone() && constraints->width.GetDone())
- {
- value = (int)(constraints->centreX.GetValue() - (constraints->width.GetValue()/2) + margin);
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxAsIs:
- {
- int y;
- win->GetPosition(&value, &y);
- done = TRUE;
- return TRUE;
- }
- default:
- break;
- }
- break;
- }
- case wxRight:
- {
- switch (relationship)
- {
- case wxLeftOf:
- {
- // We can know this edge if: otherWin is win's parent,
- // or otherWin has a satisfied constraint, or
- // otherWin has no constraint.
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = edgePos - margin;
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxRightOf:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = edgePos + margin;
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxPercentOf:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = (int)(edgePos*(((float)percent)*0.01) - margin);
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxUnconstrained:
- {
- // We know the right-hand edge position if we know
- // the left-hand edge and we know the width, OR if we know the
- // centre edge and the width.
- if (constraints->left.GetDone() && constraints->width.GetDone())
- {
- value = (constraints->left.GetValue() + constraints->width.GetValue() - margin);
- done = TRUE;
- return TRUE;
- }
- else if (constraints->centreX.GetDone() && constraints->width.GetDone())
- {
- value = (int)(constraints->centreX.GetValue() + (constraints->width.GetValue()/2) - margin);
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxAsIs:
- {
- int x, y;
- int w, h;
- win->GetSize(&w, &h);
- win->GetPosition(&x, &y);
- value = x + w;
- done = TRUE;
- return TRUE;
- }
- default:
- break;
- }
- break;
- }
- case wxTop:
- {
- switch (relationship)
- {
- case wxAbove:
- {
- // We can know this edge if: otherWin is win's parent,
- // or otherWin has a satisfied constraint, or
- // otherWin has no constraint.
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = edgePos - margin;
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxBelow:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = edgePos + margin;
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxPercentOf:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = (int)(edgePos*(((float)percent)*0.01) + margin);
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxUnconstrained:
- {
- // We know the top edge position if we know
- // the bottom edge and we know the height; OR if we know the centre
- // edge and the height.
- if (constraints->bottom.GetDone() && constraints->height.GetDone())
- {
- value = (constraints->bottom.GetValue() - constraints->height.GetValue() + margin);
- done = TRUE;
- return TRUE;
- }
- else if (constraints->centreY.GetDone() && constraints->height.GetDone())
- {
- value = (constraints->centreY.GetValue() - (constraints->height.GetValue()/2) + margin);
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxAsIs:
- {
- int x;
- win->GetPosition(&x, &value);
- done = TRUE;
- return TRUE;
- }
- default:
- break;
- }
- break;
- }
- case wxBottom:
- {
- switch (relationship)
- {
- case wxAbove:
- {
- // We can know this edge if: otherWin is win's parent,
- // or otherWin has a satisfied constraint, or
- // otherWin has no constraint.
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = edgePos + margin;
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxBelow:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = edgePos - margin;
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxPercentOf:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = (int)(edgePos*(((float)percent)*0.01) - margin);
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxUnconstrained:
- {
- // We know the bottom edge position if we know
- // the top edge and we know the height; OR if we know the
- // centre edge and the height.
- if (constraints->top.GetDone() && constraints->height.GetDone())
- {
- value = (constraints->top.GetValue() + constraints->height.GetValue() - margin);
- done = TRUE;
- return TRUE;
- }
- else if (constraints->centreY.GetDone() && constraints->height.GetDone())
- {
- value = (constraints->centreY.GetValue() + (constraints->height.GetValue()/2) - margin);
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxAsIs:
- {
- int x, y;
- int w, h;
- win->GetSize(&w, &h);
- win->GetPosition(&x, &y);
- value = h + y;
- done = TRUE;
- return TRUE;
- }
- default:
- break;
- }
- break;
- }
- case wxCentreX:
- {
- switch (relationship)
- {
- case wxLeftOf:
- {
- // We can know this edge if: otherWin is win's parent,
- // or otherWin has a satisfied constraint, or
- // otherWin has no constraint.
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = edgePos - margin;
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxRightOf:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = edgePos + margin;
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxPercentOf:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = (int)(edgePos*(((float)percent)*0.01) + margin);
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxUnconstrained:
- {
- // We know the centre position if we know
- // the left-hand edge and we know the width, OR
- // the right-hand edge and the width
- if (constraints->left.GetDone() && constraints->width.GetDone())
- {
- value = (int)(constraints->left.GetValue() + (constraints->width.GetValue()/2) + margin);
- done = TRUE;
- return TRUE;
- }
- else if (constraints->right.GetDone() && constraints->width.GetDone())
- {
- value = (int)(constraints->left.GetValue() - (constraints->width.GetValue()/2) + margin);
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- default:
- break;
- }
- break;
- }
- case wxCentreY:
- {
- switch (relationship)
- {
- case wxAbove:
- {
- // We can know this edge if: otherWin is win's parent,
- // or otherWin has a satisfied constraint, or
- // otherWin has no constraint.
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = edgePos - margin;
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxBelow:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = edgePos + margin;
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxPercentOf:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = (int)(edgePos*(((float)percent)*0.01) + margin);
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxUnconstrained:
- {
- // We know the centre position if we know
- // the top edge and we know the height, OR
- // the bottom edge and the height.
- if (constraints->bottom.GetDone() && constraints->height.GetDone())
- {
- value = (int)(constraints->bottom.GetValue() - (constraints->height.GetValue()/2) + margin);
- done = TRUE;
- return TRUE;
- }
- else if (constraints->top.GetDone() && constraints->height.GetDone())
- {
- value = (int)(constraints->top.GetValue() + (constraints->height.GetValue()/2) + margin);
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- default:
- break;
- }
- break;
- }
- case wxWidth:
- {
- switch (relationship)
- {
- case wxPercentOf:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = (int)(edgePos*(((float)percent)*0.01));
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxAsIs:
- {
- if (win)
- {
- int h;
- win->GetSize(&value, &h);
- done = TRUE;
- return TRUE;
- }
- else return FALSE;
- }
- case wxUnconstrained:
- {
- // We know the width if we know the left edge and the right edge, OR
- // if we know the left edge and the centre, OR
- // if we know the right edge and the centre
- if (constraints->left.GetDone() && constraints->right.GetDone())
- {
- value = constraints->right.GetValue() - constraints->left.GetValue();
- done = TRUE;
- return TRUE;
- }
- else if (constraints->centreX.GetDone() && constraints->left.GetDone())
- {
- value = (int)(2*(constraints->centreX.GetValue() - constraints->left.GetValue()));
- done = TRUE;
- return TRUE;
- }
- else if (constraints->centreX.GetDone() && constraints->right.GetDone())
- {
- value = (int)(2*(constraints->right.GetValue() - constraints->centreX.GetValue()));
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- default:
- break;
- }
- break;
- }
- case wxHeight:
- {
- switch (relationship)
- {
- case wxPercentOf:
- {
- int edgePos = GetEdge(otherEdge, win, otherWin);
- if (edgePos != -1)
- {
- value = (int)(edgePos*(((float)percent)*0.01));
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- case wxAsIs:
- {
- if (win)
- {
- int w;
- win->GetSize(&w, &value);
- done = TRUE;
- return TRUE;
- }
- else return FALSE;
- }
- case wxUnconstrained:
- {
- // We know the height if we know the top edge and the bottom edge, OR
- // if we know the top edge and the centre, OR
- // if we know the bottom edge and the centre
- if (constraints->top.GetDone() && constraints->bottom.GetDone())
- {
- value = constraints->bottom.GetValue() - constraints->top.GetValue();
- done = TRUE;
- return TRUE;
- }
- else if (constraints->top.GetDone() && constraints->centreY.GetDone())
- {
- value = (int)(2*(constraints->centreY.GetValue() - constraints->top.GetValue()));
- done = TRUE;
- return TRUE;
- }
- else if (constraints->bottom.GetDone() && constraints->centreY.GetDone())
- {
- value = (int)(2*(constraints->bottom.GetValue() - constraints->centreY.GetValue()));
- done = TRUE;
- return TRUE;
- }
- else
- return FALSE;
- }
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
- return FALSE;
-}