#define DFCS_HOT 0x1000
#endif
+// ----------------------------------------------------------------------------
+// methods common to wxRendererMSW and wxRendererXP
+// ----------------------------------------------------------------------------
+
+class wxRendererMSWBase : public wxDelegateRendererNative
+{
+public:
+ wxRendererMSWBase() { }
+ wxRendererMSWBase(wxRendererNative& rendererNative)
+ : wxDelegateRendererNative(rendererNative) { }
+
+ void DrawFocusRect(wxWindow * win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ void DrawItemSelectionRect(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+};
+
// ----------------------------------------------------------------------------
// wxRendererMSW: wxRendererNative implementation for "old" Win32 systems
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxRendererMSW : public wxDelegateRendererNative
+class wxRendererMSW : public wxRendererMSWBase
{
public:
wxRendererMSW() { }
const wxRect& rect,
int flags = 0);
- virtual void DrawFocusRect(wxWindow* win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0);
-
virtual void DrawChoice(wxWindow* win,
wxDC& dc,
const wxRect& rect,
#if wxUSE_UXTHEME
-class WXDLLEXPORT wxRendererXP : public wxDelegateRendererNative
+class wxRendererXP : public wxRendererMSWBase
{
public:
- wxRendererXP() : wxDelegateRendererNative(wxRendererMSW::Get()) { }
+ wxRendererXP() : wxRendererMSWBase(wxRendererMSW::Get()) { }
static wxRendererNative& Get();
const wxRect& rect,
int flags = 0);
- virtual void DrawItemSelectionRect(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0 );
-
-
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
private:
wxDECLARE_NO_COPY_CLASS(wxRendererXP);
#endif // wxUSE_UXTHEME
+
+// ============================================================================
+// wxRendererMSWBase implementation
+// ============================================================================
+
+void wxRendererMSWBase::DrawFocusRect(wxWindow * WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rect,
+ int WXUNUSED(flags))
+{
+ RECT rc;
+ wxCopyRectToRECT(rect, rc);
+
+ ::DrawFocusRect(GraphicsHDC(&dc), &rc);
+}
+
+void wxRendererMSWBase::DrawItemSelectionRect(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ wxBrush brush;
+ if ( flags & wxCONTROL_SELECTED )
+ {
+ if ( flags & wxCONTROL_FOCUSED )
+ {
+ brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
+ }
+ else // !focused
+ {
+ brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE));
+ }
+ }
+ else // !selected
+ {
+ brush = *wxTRANSPARENT_BRUSH;
+ }
+
+ dc.SetBrush(brush);
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.DrawRectangle( rect );
+
+ if ((flags & wxCONTROL_FOCUSED) && (flags & wxCONTROL_CURRENT))
+ DrawFocusRect( win, dc, rect, flags );
+}
+
+
// ============================================================================
// wxRendererNative and wxRendererMSW implementation
// ============================================================================
::DrawFrameControl(GraphicsHDC(&dc), &rc, DFC_BUTTON, style);
}
-void wxRendererMSW::DrawFocusRect(wxWindow * WXUNUSED(win),
- wxDC& dc,
- const wxRect& rect,
- int WXUNUSED(flags))
-{
- RECT rc;
- wxCopyRectToRECT(rect, rc);
-
- ::DrawFocusRect(GraphicsHDC(&dc), &rc);
-}
-
wxSize wxRendererMSW::GetCheckBoxSize(wxWindow * WXUNUSED(win))
{
return wxSize(::GetSystemMetrics(SM_CXMENUCHECK),
);
}
-void
-wxRendererXP::DrawItemSelectionRect(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags)
-{
- wxBrush brush;
- if ( flags & wxCONTROL_SELECTED )
- {
- if ( flags & wxCONTROL_FOCUSED )
- {
- brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
- }
- else // !focused
- {
- brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE));
- }
- }
- else // !selected
- {
- brush = *wxTRANSPARENT_BRUSH;
- }
-
- dc.SetBrush(brush);
- dc.SetPen(*wxTRANSPARENT_PEN);
- dc.DrawRectangle( rect );
-
- if ((flags & wxCONTROL_FOCUSED) && (flags & wxCONTROL_CURRENT))
- DrawFocusRect( win, dc, rect, flags );
-}
-
-
// ----------------------------------------------------------------------------
// splitter drawing